Observation room redux [Placeholder textures]

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neo0.
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Observation room redux [Placeholder textures]

Post by neo0. » Tue Jan 13, 2009 6:02 pm

Well. I guess im just the type that likes to make things more complicated than necessary. Today, it hit me that I could just add in the background with photoshop in like 2 minutes.

I added a character model of mine in for scale. Yep, this is one big room. I know it's empty, but being an observation room, the focus would primarily be on whats outside and so I figured I should obstruct it as little as possible. .. Although a few more objects couldn't hurt.

Im still looking for some textures to give it a futuristic look. I want to make it feel like a place where humans could live comfortable.

The background here is basically that humans evacuated the earth and now live on a giant spaceship..
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observy.jpg
observy.jpg (1.82 MiB) Viewed 3665 times

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Jambert
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Post by Jambert » Tue Jan 13, 2009 7:28 pm

Nice idea but quite difficult... You should look Fx movie like "2001 a space odissey", a professionnal designer worked on "spaceship interior". Maybe you should find designed model in magazine, or maybe imagine a space eden, with grass and birds :)

neo0.
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Post by neo0. » Tue Jan 13, 2009 8:04 pm

I might be misremembering, but did 2001 have any scenes like this? I mean, what im going for a massive warehouse sized room where hundreds of people can watch the stars, etc.

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Jambert
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Post by Jambert » Tue Jan 13, 2009 8:31 pm

Not exactlylike this you're right but there are some great designed model :D

Stinkie
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Post by Stinkie » Wed Jan 14, 2009 10:36 am

Not bad, but surely you know how to reduce an image's size. 1.82 MB - you kiddin'?

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CTZn
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Post by CTZn » Wed Jan 14, 2009 10:59 am

Why not go for raw metal (custom phong or nk) with just bump ? I mean if you are aiming at a metallic look, a diffuse texture is not a good idea, ie use it as exponent map rather.

neo0.
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Post by neo0. » Wed Jan 14, 2009 11:46 am

Sorry, for the size, stinky. I just got a new 19" monitor and Im really jazzed about it.

Stinkie
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Post by Stinkie » Wed Jan 14, 2009 9:17 pm

We all are. In fact, when the word hit the street you got yourself a nice, big monitor, everyone over here (Belgium) raced outside to start bonfires, light fireworks, etc. The whole nation was exstatic.

But still. :wink:

neo0.
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Post by neo0. » Thu Jan 15, 2009 8:08 am

Update

I scraped the ugly tiling diffuse texture and replaced it with an nk/phong mix. I hope it's looking more like a place that someone could comfortably live.
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im1231961132.png
im1231961132.png (3.88 MiB) Viewed 3437 times

Psychotron80
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Post by Psychotron80 » Thu Jan 15, 2009 8:22 am

noe0.: someone taught me to use jpg files instead of png files to reduce server load.... :wink:

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Borgleader
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Post by Borgleader » Thu Jan 15, 2009 8:23 am

Psychotron80 wrote:noe0.: someone taught me to use jpg files instead of png files to reduce server load.... :wink:
image resizing is also good. besides smaller image resolution = faster render. at this stage i dont think such a high-res render is needed.

but definitely avoid using .png's
benn hired a mercenary to kill my sig...

neo0.
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Post by neo0. » Thu Jan 15, 2009 8:50 am

Sorry, I just wish indigo could render to JPEGS. I'll convert it though..

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CTZn
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Post by CTZn » Thu Jan 15, 2009 12:40 pm

For a start, that's much more readable.

A big booh for that big, heavy, noisy pic. Cleaner and smaller would be 2x nicer ;)

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