My first ever mesh sculpting =)
My first ever mesh sculpting =)
Hey,
I had a bit of free time to kill today and I thought I'll check out the MudBox trial.
This is what came out after fooling around for an hour or so.
Since it was my first try ever, then I thought, that it deserves it's own thread
Rendered with the latest Indigo version.
I had a bit of free time to kill today and I thought I'll check out the MudBox trial.
This is what came out after fooling around for an hour or so.
Since it was my first try ever, then I thought, that it deserves it's own thread
Rendered with the latest Indigo version.
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- mud_face.jpg (113.76 KiB) Viewed 10445 times
- Borgleader
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- Doug Armand
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Eh, thanks guys.
The thing is more of an accident, than a character
@CTZn
Could you explain your process a bit more?
You re-create the topology in Maya? Why don't you use the mesh as it was exported from Mudbox (or similar soft.) ? I'm asking, cause I don't know what's the common workflow.
Currently I just exported as obj and imported it to Max.
Ps. Here's a side view
The thing is more of an accident, than a character
@CTZn
Could you explain your process a bit more?
You re-create the topology in Maya? Why don't you use the mesh as it was exported from Mudbox (or similar soft.) ? I'm asking, cause I don't know what's the common workflow.
Currently I just exported as obj and imported it to Max.
Ps. Here's a side view
- Attachments
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- mud_face_side.jpg (90.68 KiB) Viewed 10371 times
I would have done it the same way to render a sculptCurrently I just exported as obj and imported it to Max.
I was refering to character design only, after a quick shaping I import the -not so- high rez mesh and build a lowpoly version with better edge loops. I then import the lowpo back in the sculpting software and go ahead.
The step I was refering to. On the left a sculpted sphere, on the right the reconstructed mesh that would be sculpted further. To build the mesh I used an option wich makes the sculpted sphere sticky, to create and place new faces/vertices.
Cheers
- Kosmokrator
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oohh nice suv!!!!!!
i like it.......
work on it more.....mat,light setup,model sculpt and will out a great render!!!!
i like it.......
work on it more.....mat,light setup,model sculpt and will out a great render!!!!
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- Kosmokrator
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Thanks Kosmo !
@CTZn
Why? Is it too saturated or doesn't fit with the model or what?
I have to say, that Mudbox really surprised me. It almost has no learning curve and even someone like me (who can't draw and has done only rectangular shapes in 3D) can do something in it. Very fun piece of software.
@CTZn
Why? Is it too saturated or doesn't fit with the model or what?
I have to say, that Mudbox really surprised me. It almost has no learning curve and even someone like me (who can't draw and has done only rectangular shapes in 3D) can do something in it. Very fun piece of software.
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