Flying Thing

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doublez
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Flying Thing

Post by doublez » Fri Dec 26, 2008 5:48 am

Here's what I've been working on for the past few days.

Image

(there are more blades in the engines that I didn't render. hopefully very little light will get through when i add them)

Right now I'm working on the cockpit and I was thinking the person would lay in there and use a thrust lever on each side to control each engine, but now it looks crammed so I might go to a regular sitting up and down in a chair style. What do you guys think?

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PureSpider
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Post by PureSpider » Fri Dec 26, 2008 5:55 am

+1 for lay :D
Nice model! :)

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WytRaven
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Post by WytRaven » Fri Dec 26, 2008 12:02 pm

Either way its going to look wicked but I do lean toward "lay" as it is likely to make the whole device seem a little more "speedy" :D
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

doublez
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Post by doublez » Sat Dec 27, 2008 1:56 pm

I was looking at it again today and I realized siting upright would be just as cramed, maybe more. Maybe I can combine the two styles together somewhat?

doublez
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Post by doublez » Fri Feb 27, 2009 10:16 am

I started on some sort of scene today. I'm going for a pit lane garage type space. I'll post what I have so far once it's clear enough.

doublez
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Post by doublez » Fri Feb 27, 2009 11:47 am

Got it clear enough.

Image

There isn't much here yet, but I think it will look good when I start adding more.

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Borgleader
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Post by Borgleader » Fri Feb 27, 2009 12:33 pm

For some odd (and unknown) reason, I had a flash of "The Dark Knight" when i saw your render
benn hired a mercenary to kill my sig...

doublez
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Post by doublez » Fri Feb 27, 2009 3:09 pm

I kept thinking about that too while I was working on it :D

doublez
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Post by doublez » Thu Mar 05, 2009 10:09 am

Little update

Image

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Kram1032
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Post by Kram1032 » Thu Mar 05, 2009 11:41 am

:shock: lol
Interesting concept :D

doublez
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Post by doublez » Sat Mar 07, 2009 7:34 am

Thanks kram! :D

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WytRaven
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Post by WytRaven » Sat Mar 07, 2009 10:59 am

This is looking to be a great image once complete. Definitely one to spend the time on getting the little details right. Watching with interest :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

doublez
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Post by doublez » Tue Mar 10, 2009 1:32 pm

WytRaven
Thanks! Hopefully I can put in all the details I want, but I already maxed out my computers capability. I tried rendering with everything I have so far and I ran out of ram (everything is about 1.5mil verts).

Image

I got rid of the rolling tool chest for some cabinets (lower left), I added some oxygen tanks (or any gas, maybe I'll shorten one for acetylene or something), and I made the garage door a little better.

Also on the air tanks does the valve handle on top look small?

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CTZn
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Post by CTZn » Tue Mar 10, 2009 2:46 pm

Not really, depending on the depressurizer technology :) As a primary valve maybe, yes.

Did you use instances ? For the tanks, ceiling lamps etc... Also maybe some of the objects have an higher subsurf level than required ?

doublez
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Post by doublez » Tue Mar 10, 2009 3:13 pm

I guess it's a primary valve, but I'm not sure if I like how I have it set up right now. I might change it so it is more like a welding set (oxy acetylene torch). For now I'll make it a little bigger.

I'm using instances nearly everywhere I can. I can think of a few places the subsurf is probably to high so I'll check those tomorrow.

Also is using an array modifier like instancing? I'm using those in a few places temporarily (probably wouldn't make a difference though).

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