Flying Thing
I have a computer control console in the cockpit, I'm just leaving that out of the rendering for now. I could add something on the wall to control things like fueling and what not.
How should I keep the thing off the ground? I can't decide between a solid block, a triangle stand, chains, a combination of them or something completely different. Here's a picture off all them together.
How should I keep the thing off the ground? I can't decide between a solid block, a triangle stand, chains, a combination of them or something completely different. Here's a picture off all them together.
Well the triangle stand fits better imo, the others two are kind of anachronic
But I think hanging it would be more apropriated... sugg': put a rail on the ceiling and attach it a leverage system (a box with arms ?) that would grab the wings... you can then originate or conduct the tubes through the device.
The picture format also suggests that you could change it, or lower the floor
But I think hanging it would be more apropriated... sugg': put a rail on the ceiling and attach it a leverage system (a box with arms ?) that would grab the wings... you can then originate or conduct the tubes through the device.
The picture format also suggests that you could change it, or lower the floor
obsolete asset
I took what you said and came up with this...
http://i125.photobucket.com/albums/p50/ ... 747169.png
I don't know if that's what you were getting at or not? What do you think of it?
http://i125.photobucket.com/albums/p50/ ... 747169.png
I don't know if that's what you were getting at or not? What do you think of it?
Re: Flying Thing
Started on some materials. I'm not to happy yet, so lots more testing to do. If any one has any tips on materials plese let me know them, because I'm not to good at them.
(Mostly I need a better steel mat - look at the 'arms' - There are a few others that need work too. Also if anyone has an idea for the walls of the building I'd like to hear it because I don't know what to do for them.)
(Mostly I need a better steel mat - look at the 'arms' - There are a few others that need work too. Also if anyone has an idea for the walls of the building I'd like to hear it because I don't know what to do for them.)
Re: Flying Thing
an Env Map could do some magic for nice reflections on your mats.... With sunsky its hard to get reflectiv stuff looking good!
polygonmanufaktur.de
Re: Flying Thing
before everything, don't you believe that tonemapping could be ehanced ?
The Zom-B-opposite way would be to use skylight without sky, ie extra-atmospheric But really leave focus off these walls, their look depends on the environment wich is void (hence Zom-B's advice).
For steel/metals why not use nk materials or specular reflectivity, both for phong ?
The Zom-B-opposite way would be to use skylight without sky, ie extra-atmospheric But really leave focus off these walls, their look depends on the environment wich is void (hence Zom-B's advice).
For steel/metals why not use nk materials or specular reflectivity, both for phong ?
obsolete asset
Re: Flying Thing
I decided to take your advice and leave materials where they are for now and work on other parts of it. So first I'm starting with the camera angle. Here's what I have so far...
I think it looks much better already with that. What do you guys think? Also I'll need to make some more on the environment (pit wall, etc.) if I'm going to use a camera angle like this.
I kind of like the tonemapping, the bright white light coming through the garage door, but I think it might need to be turned down some?
Any other comments?
I think it looks much better already with that. What do you guys think? Also I'll need to make some more on the environment (pit wall, etc.) if I'm going to use a camera angle like this.
I kind of like the tonemapping, the bright white light coming through the garage door, but I think it might need to be turned down some?
Any other comments?
Re: Flying Thing
Looks better, but it needs something to reflect, and maybe some geometry in this engines.
Re: Flying Thing
The camera angle is awesome - it looks like a fisheye lens somehow? Makes it seem more opressive. I think if you added some awesome geometry in the engine it would draw your eye in.
I would say it could start to look photorealistic, but I don't know if things like that exist in the real world.
I would say it could start to look photorealistic, but I don't know if things like that exist in the real world.
Re: Flying Thing
I have a lot of geometry already made for the engine, I just can render everything at once because of a ram limitation
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