Hey Psychotron...
if working with wooden frames, you should check out RL how this is mostly handled.
The main way for wood, is working along the texture, just like this:
Also try some bump on the seams on the edges where the wooden parts come together!
for your wooden material try a phong with some exponent map and some low Exponent values, by this you get some very subtle bumpy effect, that sells you image better
Also think about how to open your window... if possible some extra detail (openening handel, metal bearing etc.) would help here too
but anyway, so far so good for being n00b
BTW: I also hope you use some exit portals for your windows to keep rendertime low!
Living room
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Hey ZomB,
thanks a lot for your observations, I'm very grateful for your help. On the points:
Thanks again ZomB!
Psy
thanks a lot for your observations, I'm very grateful for your help. On the points:
can I do this by simply separating the pieces by, say, 1mm? or is there a better way? can you briefly explain it to me?ZomB wrote: Also try some bump on the seams on the edges where the wooden parts come together!
I'm using Beech Wood from the Material Database...is it ok? any better idea?ZomB wrote: for your wooden material try a phong with some exponent map and some low Exponent values, by this you get some very subtle bumpy effect, that sells you image better
yep I'm working on this. any suggestion for a good material for the metallic parts?ZomB wrote: Also think about how to open your window... if possible some extra detail (openening handel, metal bearing etc.) would help here too
thanks...!ZomB wrote: but anyway, so far so good for being n00b
yep, I'm using them!ZomB wrote: BTW: I also hope you use some exit portals for your windows to keep rendertime low!
Thanks again ZomB!
Psy
Good work.
You asked for some remarks so here is one :
I'm not sure it's realistic to see two windows so close in an angle. Well, it's just a personnal thought, nothing scientific. But I think it's weird. What's the point in having a small window so close to a big one ? The big one probaly lets enough light to enter so there is no need for a second window at this place of the room. Furthermore, unless your windows open from bottom to up, they will collapse each other if you try to open both.
I think the distance between the windows and the corner should be equal to the part of the window that opens. Sorry for my english, it's hard to explain in a good style but I think you see what I mean.
You asked for some remarks so here is one :
I'm not sure it's realistic to see two windows so close in an angle. Well, it's just a personnal thought, nothing scientific. But I think it's weird. What's the point in having a small window so close to a big one ? The big one probaly lets enough light to enter so there is no need for a second window at this place of the room. Furthermore, unless your windows open from bottom to up, they will collapse each other if you try to open both.
I think the distance between the windows and the corner should be equal to the part of the window that opens. Sorry for my english, it's hard to explain in a good style but I think you see what I mean.
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- Posts: 96
- Joined: Tue Dec 16, 2008 8:18 pm
hi everybody,
I have a small update to my living room. I still have trouble with the error I reported at http://www.indigorenderer.com/joomla/fo ... php?t=5318, and as suggested I'm trying to identify the mesh which is causing the error.
As you can see, the handles are missing, but I'll make them in a while. Differently from the previous images I posted, now the sun is used correctly with its angle shining into the room. I used the marvelous Fiat Lux Blender script to calculate the sun position, which you can find at http://www.indigorenderer.com/joomla/fo ... un+blender.
As usual, any comments are very welcome!
Bye!
Psy
I have a small update to my living room. I still have trouble with the error I reported at http://www.indigorenderer.com/joomla/fo ... php?t=5318, and as suggested I'm trying to identify the mesh which is causing the error.
As you can see, the handles are missing, but I'll make them in a while. Differently from the previous images I posted, now the sun is used correctly with its angle shining into the room. I used the marvelous Fiat Lux Blender script to calculate the sun position, which you can find at http://www.indigorenderer.com/joomla/fo ... un+blender.
As usual, any comments are very welcome!
Bye!
Psy
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Last edited by Psychotron80 on Thu Jan 15, 2009 1:51 am, edited 1 time in total.
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