Get feedback from others on your works in progress
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neo0.
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by neo0. » Sun Nov 23, 2008 4:37 pm
How did you add the background?
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Borgleader
- Posts: 2149
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by Borgleader » Sun Nov 23, 2008 4:59 pm
Looks to me like a Plane with a simple diffuse texture or a well placed env map.
benn hired a mercenary to kill my sig...
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CTZn
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- Location: Paris, France
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by CTZn » Mon Nov 24, 2008 6:15 am
Delle, I think bidir must be off for alpha rendering, or something alike.
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neo0.
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by neo0. » Mon Nov 24, 2008 7:58 am
Well, he mentioned he added it with photoshop, which is why I was wondering. It seems like a much better way to go than sticking a plane in front of your scene, because it blocks your light.
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CTZn
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by CTZn » Mon Nov 24, 2008 12:34 pm
Of course you can go the hard way and refuse to use the alpha image as a mask in photoshop
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neo0.
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by neo0. » Mon Nov 24, 2008 12:40 pm
I could be wrong, but I think Ono mentioned that you can enable alpha renders in inifile.XML. Supposedly you can set a cvar (I think it was like "render_alpha" or something) to true, but I don't see anything there about alpha..
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CTZn
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by CTZn » Mon Nov 24, 2008 12:49 pm
neo0., I'm glad to declare that either you are wrong, or you lie, or you have dyslexia. I can see it clear in the manual, wich no one will quote here for your ba... ah sorry you're not that kind of guy
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neo0.
- Posts: 1784
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by neo0. » Mon Nov 24, 2008 12:58 pm
Look, I already admitted that I might be wrong. Im just asking simple question. How do you enable alpha renders? This is the inifile
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<config>
<renderer_settings>
<metropolis>false</metropolis>
<bidirectional>true</bidirectional>
<downsize_filter>
<!--<box/>-->
<mn_cubic>
<ring>0.2</ring>
<blur>0.6</blur>
</mn_cubic>
<!--<gaussian></gaussian>-->
</downsize_filter>
<super_sample_factor>2</super_sample_factor>
<aperture_diffraction>true</aperture_diffraction>
<post_process_diffraction>true</post_process_diffraction>
</renderer_settings>
</config>
There is nothing about alpha renders in there.
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CTZn
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by CTZn » Tue Nov 25, 2008 3:21 am
I mentioned the manual, neo0.
This is your persisting mistake
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pixie
- Posts: 2332
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- 3D Software: Cinema 4D
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Contact:
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by pixie » Tue Nov 25, 2008 4:36 am
Do yourself a favor, grab cinema demo and cindigo and you'll solve most of this problems (or sketchup, or blender)
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Borgleader
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by Borgleader » Tue Nov 25, 2008 6:32 am
pixie wrote:Do yourself a favor, grab cinema demo and cindigo and you'll solve most of this problems (or sketchup, or blender)
+1
benn hired a mercenary to kill my sig...
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CTZn
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by CTZn » Wed Nov 26, 2008 1:13 pm
errare humanum est, sed perseverare diabolicum
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Psychotron80
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by Psychotron80 » Sat Dec 27, 2008 8:09 pm
delle can you share the radiator material? how did u model it? starting from the "bounding box" cube?
thanks!
Psy
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