Get feedback from others on your works in progress
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delle
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by delle » Mon Sep 29, 2008 10:04 pm
Hi, this is a test of the internal exporter of my Program (Easy Architect 3D) to Indigo.
Still some stuff to fix but I like the results (Indigo is superb)
Delle
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- Kitchen.png (432.21 KiB) Viewed 4343 times
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rgigante
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by rgigante » Mon Sep 29, 2008 11:17 pm
Congrats Delle! Great stuff under the skin!
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Kram1032
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by Kram1032 » Tue Sep 30, 2008 2:01 am
Well done
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CTZn
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by CTZn » Tue Sep 30, 2008 3:04 am
Really nice delle ! You have some background in rendering don't you ?
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MadSwede
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by MadSwede » Tue Sep 30, 2008 3:20 am
The lighting's very nice!
If the wood is intended to be pine I think the grains are a little too large and it looks like you've got some tiling on the table. However, that's just nitpicking like an orangutan.
edit:typo
Last edited by
MadSwede on Tue Sep 30, 2008 6:36 am, edited 1 time in total.
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Stur
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by Stur » Tue Sep 30, 2008 5:45 am
I like the results too ! Congrats !
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delle
- Posts: 175
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by delle » Fri Oct 24, 2008 12:29 am
Here is another version.
Bye
delle
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PureSpider
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by PureSpider » Fri Oct 24, 2008 12:31 am
lovely!
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OnoSendai
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by OnoSendai » Fri Oct 24, 2008 12:31 am
great!
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delle
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by delle » Fri Oct 24, 2008 12:48 am
Night version.
Delle
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CTZn
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by CTZn » Fri Oct 24, 2008 2:07 am
Still very nice
I would have lighten on more lamp but that's your place
Are the square white tiles bump mapping or geometry ?
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delle
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by delle » Fri Oct 24, 2008 2:09 am
Are the square white tiles bump mapping or geometry ?
Bump mapping.
Delle
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CTZn
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by CTZn » Fri Oct 24, 2008 2:15 am
nice thx
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Stur
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by Stur » Fri Oct 24, 2008 9:02 pm
Very photorealistic ! I like the warm colors.
But maybe the camera is too high ? You should place it at, let's say, 1.70m from floor.
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delle
- Posts: 175
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- Location: Italy
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by delle » Fri Oct 24, 2008 9:51 pm
But maybe the camera is too high ? You should place it at, let's say, 1.70m from floor.
I had to do a trick with the Camera in this scene...
As I've explained here:
http://www.indigorenderer.com/joomla/fo ... highlight=
I need to place the camera outside the room, but since Indigo is not capable of rendering objects invisible to the camera but not to reflected rays, I had to create a "fake" opening into the back wall.
So the camera position is a balance between the viewing angle and the "fake aperture" into wall....
P.S. Se my screenshot to view the Scene and the Camera from "Easy Architect 3D"
Bye
Delle.
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- Easy architect 3D.PNG (232.51 KiB) Viewed 3900 times
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