Saleen S7 Twin Turbo

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Nitronic755
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Saleen S7 Twin Turbo

Post by Nitronic755 » Sat Sep 20, 2008 11:44 pm

Hi All,

Been working on this on and off since December last year. All modeling in Blender, rendering in Blender Internal and more recently Indigo (of course!).

WIP thread for the progress so far is located at Blenderartists.org.


Image

The black headlights is a resolved issue, and a new render is in the works. After just over an hour it's at 130 samples/pixel, so I think it's going to be left overnight and possibly for half of tomorrow.

Comments and Criticism appreciated.

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Sun Sep 21, 2008 12:02 am

black glass-materials sound like inversed normals ;)

Nitronic755
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Joined: Fri Sep 19, 2008 5:25 pm

Post by Nitronic755 » Sun Sep 21, 2008 12:04 am

Normals were fine, problem was the emitters turned black behind specular glass due to bidirectional being enabled. Problem was initally posted at http://www.indigorenderer.com/joomla/fo ... 2740#62740.

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Kram1032
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Post by Kram1032 » Sun Sep 21, 2008 12:05 am

Oh, ok :)

Great modelling, btw :) And quite a long term project O.o

Nitronic755
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Post by Nitronic755 » Sun Sep 21, 2008 10:58 am

Update:


Image

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Kram1032
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Post by Kram1032 » Sun Sep 21, 2008 11:33 am

as-is, the lights also are good ;)
Oh, btw. The settings I gave you, are for use @ night, only... If you want to see the light @ sun light or with a standard HDR (not from a night scene), you'll need to use far higher wattage, even if it's incorrect.
(Blackbody temperature can stay the same, it doesn't matter)
The lights get black at bright day because the dynamic range of the image is too limited to show the glow... Where our eyes with far wider dynamic range still see the light

Nitronic755
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Joined: Fri Sep 19, 2008 5:25 pm

Post by Nitronic755 » Mon Sep 22, 2008 8:09 am

Thanks for the heads up...

Quick update, some close shots of the lamps.


Image

Image

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Kram1032
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Post by Kram1032 » Mon Sep 22, 2008 8:57 am

great :D though, shouldn't the "walls" of the "lightchamber" (I hope it's clear what I mean) be reflective, rather than diffuse?

Nitronic755
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Joined: Fri Sep 19, 2008 5:25 pm

Post by Nitronic755 » Mon Sep 22, 2008 3:44 pm

In reality they're carbon fiber, which is quite dull, but I haven't textured it properly yet.

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Kram1032
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Post by Kram1032 » Tue Sep 23, 2008 4:31 am

Oh, carbon fiber? I see :)

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