First living room scene

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neo0.
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First living room scene

Post by neo0. » Tue Aug 19, 2008 9:06 am

Right now, the furniture looks like clay, I know.. :)
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Borgleader
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Post by Borgleader » Tue Aug 19, 2008 9:15 am

1. The tiles don't really fit in a living room tbh.
2. Is that a metal garbage can next to the couch?
3. The walls need work, and possibly a trim at the bottom.
4. I would make the lamp completely in chrome/metal. The base is fine, but I'd make the top part something else, glass or I don't know.
5. Right now the table looks like it's floating? (same thing for the lamp)
6. Lighting looks fake, it's too uniform, and the camera point of view is imo too high.

Uh yeah that about sums it up. As for the clay furniture issue, I do think it comes from the fact that you modeled the couches in one shot. Am I correct? you extruded a cube multiple times until you got the right shape (with subsurf or some other similar subdivision). I would suggest modeling it in multiple pieces and then joining them together (if sketchup allows it).
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PureSpider
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Post by PureSpider » Tue Aug 19, 2008 9:21 am

Looks like a puppet house :D

neo0.
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Post by neo0. » Tue Aug 19, 2008 9:23 am

How would you suggest I fix the lighting?

crojack
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Post by crojack » Tue Aug 19, 2008 9:24 am

what is the lighting now? and most chairs/couches have legs they sit on.

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Borgleader
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Post by Borgleader » Tue Aug 19, 2008 9:25 am

neo0. wrote:How would you suggest I fix the lighting?
Right now you're using background color or some such thing? I would personnaly model windows and use sun/sky or use an env map to make things less uniform.
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neo0.
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Post by neo0. » Tue Aug 19, 2008 9:38 am

Whoops, Im using an open EXR, but I dont have a celing. That would explain it..

crojack
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Post by crojack » Tue Aug 19, 2008 9:47 am

err, yeah, that would probably be it. and it looks like the floor isn't touching the walls.

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cpfresh
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Post by cpfresh » Tue Aug 19, 2008 3:34 pm

hey neo0. i'd also suggest some sunlight instead of the exr. also, i think the scale is off on the coffee table as well as the light fixture. and i guess like you said the material of the chairs looks rather odd. keep working on this and lets see some progress shots! :)

neo0.
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Post by neo0. » Tue Aug 19, 2008 3:39 pm

Update.. I added a celing and the lighting looks a lot better all of a sudden. :)

I sent BbB a pm, and if he's got the texture for his couch, I'll gtet the material all sorted out.

Sunlight? Well, as far as I know, skindigo doesn't let you use exr and sun and sky at the same time..

neo0.
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Post by neo0. » Tue Aug 19, 2008 8:46 pm

Update

Render time so far is about 4 hours.

Any suggestions for a wall texture?
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pixie
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Post by pixie » Tue Aug 19, 2008 10:56 pm

Look on walls intersect floor.. look at your home place for inspiration ;)

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Post by StompinTom » Wed Aug 20, 2008 1:03 am

lookin nice! that furniture looks real blocky n it looks like your living room is the size of a gymnasium! pull the walls in, maybe drop the ceiling along the edge of the wall for a bulkhead and put in some recessed lighting or something.
a nice chandelier would look good hovering over the table maybe...
good luck!

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Post by crojack » Wed Aug 20, 2008 5:00 am

flip through some websites on interior magazines for inspiration if you are really wanting something realistic. you can't really leave anything out if it would be in a real living room. also, looking at the arms on your chairs, they look molded instead of sewn, should be a crease there.

and you wouldn't really need an exr and sunlight, unless you had a window to see the exr through.

what happened to the lampshade?

neo0.
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Post by neo0. » Wed Aug 20, 2008 6:38 am

Well, sent BbB a question about his texture, no reply yet..

What lampshade? I changed it a bit.

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