Mozzarella, my first rendering
Mozzarella, my first rendering
Hi guys,
this is the first time I use Indigo, I'm trying to render a mozzarella, I've experimented with some settings and for a chance my plane became black and my mozzarella was right! (img 01)
Ok, I have to add some reflection.
But when I tryed to render my mozzarella with a white plane (I need a white plane) the result was a gray mozzarella (img 02).
I know is a camera exposure problem and I tryed to decrease the absorption gamma and increase the sss gamma but the result was different (img 03).
How can I obtain the result 01 with a white plane?
I tryed also to blend a self illuminating material with my sss material but I need to experiment again before to post.
this is the first time I use Indigo, I'm trying to render a mozzarella, I've experimented with some settings and for a chance my plane became black and my mozzarella was right! (img 01)
Ok, I have to add some reflection.
But when I tryed to render my mozzarella with a white plane (I need a white plane) the result was a gray mozzarella (img 02).
I know is a camera exposure problem and I tryed to decrease the absorption gamma and increase the sss gamma but the result was different (img 03).
How can I obtain the result 01 with a white plane?
I tryed also to blend a self illuminating material with my sss material but I need to experiment again before to post.
- Attachments
-
- img 03 (gamma correction)
- mozzaGamma.jpg (7.75 KiB) Viewed 2595 times
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- img 02 (the white plane)
- mozza02.jpg (7.13 KiB) Viewed 2595 times
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- img 01 (I like this mozzarella)
- mozza01.jpg (5.93 KiB) Viewed 2595 times
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Thanks but i would obtain the result 01 only changing the material.PureSpider wrote:Try changing your Tonemapping settings, switch from Reinhard to Linear or Camera.
I would only make the material more white.
Tha material 01 code.
Code: Select all
<medium>
<name>mozzSSS</name>
<precedence>10</precedence>
<basic>
<ior>1.1</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>4.5 4.5 4.5</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>9 9 9</rgb>
<gamma>2.2</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>mozzSSS</name>
<glossy_transparent>
<exponent>50</exponent>
<internal_medium_name>mozzSSS</internal_medium_name>
</glossy_transparent>
</material>
Not quite, you can set the other tonemapping to the desired level for a given object (only reinhard is adaptative/dynamic); the ground plane will be burned out, likely.pantich wrote:Thanks but i would obtain the result 01 only changing the material.PureSpider wrote:Try changing your Tonemapping settings, switch from Reinhard to Linear or Camera.
I would only make the material more white.
obsolete asset
I'm afraid I didn't explain the situation correctly!
I would like to obtain a material that looks more white in the lighting conditions of img02.
In that image the plane is white, and the mozzarella should look just as white. Is it possible to make the mozzarella material look brighter tuning the material settings without changing the exposure or tonemapping?
I would like to obtain a material that looks more white in the lighting conditions of img02.
In that image the plane is white, and the mozzarella should look just as white. Is it possible to make the mozzarella material look brighter tuning the material settings without changing the exposure or tonemapping?
I'm trying blendig some diffuse material and the result is more or less similar but not perfect.
Now I'm also trying changing some sss and absorption setting.
Indeed my plane now is only 80% white
Is it possible to use SSS with a diffuse material?
For example instead of this:
<material>
<name>mozzSSS</name>
<glossy_transparent>
<exponent>50</exponent>
<internal_medium_name>mozzSSS</internal_medium_name>
</glossy_transparent>
</material>
can I use something like:
<material>
<name>mozzSSS</name>
<diffuse>
<internal_medium_name>mozzSSS</internal_medium_name>
</diffuse>
</material>
or:
<material>
<name>mozzSSS</name>
<diffuse_transparent>
<internal_medium_name>mozzSSS</internal_medium_name>
</diffuse_transparent>
</material>
Now I'm also trying changing some sss and absorption setting.
Indeed my plane now is only 80% white
Is it possible to use SSS with a diffuse material?
For example instead of this:
<material>
<name>mozzSSS</name>
<glossy_transparent>
<exponent>50</exponent>
<internal_medium_name>mozzSSS</internal_medium_name>
</glossy_transparent>
</material>
can I use something like:
<material>
<name>mozzSSS</name>
<diffuse>
<internal_medium_name>mozzSSS</internal_medium_name>
</diffuse>
</material>
or:
<material>
<name>mozzSSS</name>
<diffuse_transparent>
<internal_medium_name>mozzSSS</internal_medium_name>
</diffuse_transparent>
</material>
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