[HELP] Modelling a zippo texture

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daniel_nieto
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[HELP] Modelling a zippo texture

Post by daniel_nieto » Mon Jul 28, 2008 7:31 pm

hi, im doing my last project, a zippo lighter, i already made some progress, but im stuck modelling or/and texturing the "circle that makes friction with the little thing which makes the spark so the flame can lit" hahaha i dont know what it's name in english, (or in spanish).... here, you will spot it fast...

this is what should look like Image

they look like spikes, some time ago somewhere i found a tutorial on how to do the texture of a jack plug,you know what i mean, but i cant find it, if someone has a clue on how to do it, please tell me!
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zippo_WIP.jpg
zippo_WIP.jpg (21.27 KiB) Viewed 4020 times
Image From México, Daniel Nieto .·.

Deus
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Post by Deus » Tue Jul 29, 2008 12:13 am

Dont do a texture. Just use a displacement or bump map that has ridges that look like this

/\/\/\/\/\/\

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CTZn
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Post by CTZn » Tue Jul 29, 2008 1:25 am

I would use TopMod to model that;

Create a cylinder in your usual 3d package, with enough subdivisions so each face looks square. Make sure the cylinder has caps or topMod2 may crash (it did for me, I believe that's because I first tried with an open surface, that is without cylinder caps).

Ok you have loaded the cylinder in TopMod, go straight to Remeshing > 4-Conversion > Stellate with Edge Removal, export the resulting mesh back in you modeling app.

Delete the irrelevant faces (from former caps. In result image I didn't), extrude faces collectively once inwards, then once upwards.

result
obsolete asset

StompinTom
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Post by StompinTom » Tue Jul 29, 2008 1:50 am

check this out.
simple cylinder, use more sides for smaller spikes, less sides for bigger, chunkier spikes.

subdivide the edges so that you end up with squares.

set the pivot to Individual Centers, that will make your faces scale independently of eachother.

extrude all the faces individually however much you want the spikes to protrude.

scale down to 0.

remove doubles.

repeat ad nauseum.
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spikedWheelTUT.jpg
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PureSpider
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Post by PureSpider » Tue Jul 29, 2008 3:23 am

Looking @ my zippo I think it more looks like this...
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zippo.png
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StompinTom
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Post by StompinTom » Tue Jul 29, 2008 5:10 am

just gotta bevel the edges between the pyramids then.

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PureSpider
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Post by PureSpider » Tue Jul 29, 2008 6:09 am

The "things" are actually "negative" pyramids as the go down instead of up ;)
But yes thats the way I've done it, beveled the edges between the pyramids.

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