Post your experiments with light layers here

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Apollux
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Post by Apollux » Sun Jul 27, 2008 3:42 am

This multi-layer lighting is really neat. Will post some experiment soon. In the mean time:

[REQ] Sun-sky, HDR environment maps and background lights defaulting to Layer 0 (as it works right now) and all other materials defaulting to Layer 1.

[REQ] On the GUI, each layer having a text window showing the names of the materials that participate on that layer. Nothing on the igs specification prevents you from having more than one material per layer, AFAIK.

[Crazy REQ] Again, on the IGS specification you don't have a hard limit on the number of layers you could have, yet on the GUI you have 7. What if instead of the current tabs approach there was a single tab with a drop down layer list... or a slider bar under the tabs that activates when there are more than X layers on the scene (ala MS-Excel's sheet name tabs).

[Echoed REQ] Renaming the XYZ sliders to RGB.

[Crazy REQ] Recent Nikon DSLR cameras have this neat feat to adjust the color balance on a graphical 2 axis display. (see http://www.dpreview.com/reviews/nikond8 ... filter.gif for an example). Maybe something like that - perhaps without the color histograms- could be implemented side-to-side with the RGB/XYZ sliders.
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pixie
Indigo 100
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Post by pixie » Sun Jul 27, 2008 7:14 am

:shock: :shock:

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CoolColJ
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Post by CoolColJ » Fri Aug 01, 2008 8:43 pm

is this some new Indigo feature?

Man I have so much to catch up on!

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pixie
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Post by pixie » Fri Aug 01, 2008 11:27 pm

And an amazing one! Check some already posted youtube videos... ;)

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PureSpider
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Post by PureSpider » Fri Aug 01, 2008 11:45 pm

I'll just post mine again cause it somehow got lost in the other thread...
http://de.youtube.com/watch?v=_r5zzSqATME ;)

Deus
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Post by Deus » Sat Aug 02, 2008 2:11 am

Sweet stuff pure spider :)

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PureSpider
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Post by PureSpider » Sat Aug 02, 2008 2:13 am

thanks! :)

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Borgleader
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Post by Borgleader » Sun Aug 17, 2008 1:25 pm

I haven't looked into this much yet, since Blendigo still doesnt have this feature. But I was wondering, is it possible to use 2 env maps to light a single scene? or even worse, 2 env maps and a sun light? or is it restricted to mesh emitters only?
benn hired a mercenary to kill my sig...

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fused
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Post by fused » Sun Aug 17, 2008 8:38 pm

Apollux wrote:[Echoed REQ] Renaming the XYZ sliders to RGB.
i think xyz is actaully the right technical term: http://en.wikipedia.org/wiki/CIE_1931_color_space

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zsouthboy
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Post by zsouthboy » Mon Aug 18, 2008 1:29 am

fused wrote:
Apollux wrote:[Echoed REQ] Renaming the XYZ sliders to RGB.
i think xyz is actaully the right technical term: http://en.wikipedia.org/wiki/CIE_1931_color_space
Yep, that's what Indigo is using internally everywhere as well.

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