Get feedback from others on your works in progress
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Woodie
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by Woodie » Wed Jul 30, 2008 12:33 am
Phr0stByte wrote:Woodie
What about the etched glass mat in the material db? I think that would look great on the shower glass...
Well technique is under my radar but the texture is not what I'm looking for this interior. For now little update:
Added more materials (still need tweaking), changed some others, added shampoo and stuff, new light, etc. Just minor tweaking. And here comes the point where I would really like the control over the power of IES lights. I suppose layer blending could resolve it. SmartDen I cant wait for blendigo update. (where is that emotikon with guy who wants to pee ;D)
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Borgleader
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by Borgleader » Wed Jul 30, 2008 5:10 am
Nice update. I like the changes you made. Especially the "cubicle" for the shampoo, great idea.
Now I haven't re-read the thread so I have no idea if it's been mentionned before, but are you going to add a sliding door on that shower? Like a second pane of glass that slides alongside the one currently there?
And...where's the hole for the water to get out?
Just a few thoughts
Keep at it.
benn hired a mercenary to kill my sig...
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Woodie
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by Woodie » Wed Jul 30, 2008 5:39 am
No sliding door. There will be no jets, only this top rain shower. The drains are under the rock on both sides.
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Borgleader
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by Borgleader » Wed Jul 30, 2008 10:58 am
Ahhh I see
Sorry I thought that grill on top was a ventilation system.
benn hired a mercenary to kill my sig...
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Woodie
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by Woodie » Thu Jul 31, 2008 1:40 am
Small material tweaking with close up:
without water flowing
with water flowing
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Phr0stByte
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by Phr0stByte » Thu Jul 31, 2008 1:42 am
Woodie
Nice! I think the green on the red bottle is a bit saturated though...
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Borgleader
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by Borgleader » Thu Jul 31, 2008 4:39 am
I tend to agree with phrost. Very nice renders though!
benn hired a mercenary to kill my sig...
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Woodie
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by Woodie » Thu Jul 31, 2008 5:29 am
Well, you know what guys it really is that saturated. Keep in mind that it is right under light source.
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Phr0stByte
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by Phr0stByte » Thu Jul 31, 2008 5:35 am
Woodie
I understand what you are saying, but in that last render, it almost looks like it IS a light source. Maybe some SSS to soften and absorb some of the light would do the trick... right now it is reflecting all the light hitting it.
Then again, maybe it is just a matter of personal taste. Just a small nit-pick over an overall very nice scene.
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CTZn
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by CTZn » Thu Jul 31, 2008 8:34 am
That light green is totally saturated, imo sss would worsen the picture by fading shading out, shading wich can already not take place on such color. On a side note it would be fun to render that green in a very dark room with a very far background correctly lighted (for reinhard balance), and so how wrong is Phr0stByte about that material acting like a light source.
Almost forgot to specify that your progress are great Woodie !
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Phr0stByte
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by Phr0stByte » Thu Jul 31, 2008 8:56 am
CTZn
Was not being literal about the light source - was just making an analogy about how bright it was...
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CTZn
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by CTZn » Thu Jul 31, 2008 10:40 am
Clear, but this color is so saturated that it might look like lambent (fluorescent ?), with the reinhard setup I suggested
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Woodie
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by Woodie » Wed Aug 06, 2008 1:17 am
Finally found a shower control I like:
Of course I found that Bump map is way to small now. and couple other things
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Borgleader
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by Borgleader » Wed Aug 06, 2008 4:13 am
Hehe cute
I would make it a bit bigger though. Looks easily breakable. Or maybe im just "violent"
benn hired a mercenary to kill my sig...
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Woodie
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by Woodie » Wed Aug 06, 2008 4:20 am
Well this is the size they make it. Although I will double check. Hmm.
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