A small castle.
//It's cute ! Are you sticking to original materials ?//
Yeah, so far. I had a problem trying to guess the yellow color though.
Maybe I gonna bake that later and paint some small amount of dirt.
I cant get multiple uv channels to work. So it´s not easy without masking.
The concrete texture is only a super highres I made in photoshop. with some hand painted dirt. The building is to big to unwrap uv. To mutch work as well
But you never know. 3dsmax doesnt unwrap very well I think. To mutch texture space being lost. Could use a third party app. Dont wanna unwrap manually.
Thanks for the crit....
Johan
Yeah, so far. I had a problem trying to guess the yellow color though.
Maybe I gonna bake that later and paint some small amount of dirt.
I cant get multiple uv channels to work. So it´s not easy without masking.
The concrete texture is only a super highres I made in photoshop. with some hand painted dirt. The building is to big to unwrap uv. To mutch work as well
But you never know. 3dsmax doesnt unwrap very well I think. To mutch texture space being lost. Could use a third party app. Dont wanna unwrap manually.
Thanks for the crit....
Johan
I will take a look at blender. I took time to learn most 3d software. Always good to have the abillity to make a choise whatever to use, in what project.
And if blender still is a free program, then why not. Gonna check for shure. But not with this scene. To late know. Maybe this is gonna be finished by tomorrow. I hope
Regards
Johan
Thanks for the tip.
And if blender still is a free program, then why not. Gonna check for shure. But not with this scene. To late know. Maybe this is gonna be finished by tomorrow. I hope
Regards
Johan
Thanks for the tip.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Hiya Johan, your model is looking really good, the texturing is awesome.
For crit I have two comments: 1) I think your windows need more detail -- the frame, mullions and some kind of lintel and 2) your brick material seems rather large (although since you are duplicating an existing structure, perhaps thats how it really is.) Anyway, I'm anxious to see your model with the roofing geometry/texture applied, I'm sure it's going to be great, keep it up!
For crit I have two comments: 1) I think your windows need more detail -- the frame, mullions and some kind of lintel and 2) your brick material seems rather large (although since you are duplicating an existing structure, perhaps thats how it really is.) Anyway, I'm anxious to see your model with the roofing geometry/texture applied, I'm sure it's going to be great, keep it up!
This is my last upload regarding this project
Indigo started to crash, didnt matter what I did. I could use the new maxigo with the latest 32-bit build, with some black areas. Not normals, dont know why. Tried to go back to my latest 64-bit build, but it only crashed. I know what mesh and when it happends. If I use a texture. I think there is to many UV´s / overlapping.
I dont wanna unwrap a big house like this, then I would need an extreamly highres texture. I dont think I have software or hardware to do so.
Gonna make the final render in another apps, sorry......
Anyway. except for the black spots, I think it looks great.
BestRegards
Johan Sae-Thao
Indigo started to crash, didnt matter what I did. I could use the new maxigo with the latest 32-bit build, with some black areas. Not normals, dont know why. Tried to go back to my latest 64-bit build, but it only crashed. I know what mesh and when it happends. If I use a texture. I think there is to many UV´s / overlapping.
I dont wanna unwrap a big house like this, then I would need an extreamly highres texture. I dont think I have software or hardware to do so.
Gonna make the final render in another apps, sorry......
Anyway. except for the black spots, I think it looks great.
BestRegards
Johan Sae-Thao
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- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
The black areas is just on the brickwall in this shot, two of them. The groundtexture looks bad cause I tried bump on a single highres texture, handpainted in ps, 8192x6352, so the dots on the ground is just my bad....
Tiling an unwrapped texture could look nice as a diffuse map, but since multiple uv channels is not supported, then it would be difficult to achive some detail, no texture blending like detail maps or bumpmaps etc.
I dont wanna spend more time re-modeling, but If I used Indigo from start I would be more carefull while modeling without intersections etc.....
Better start a another project for Indigo when I have time. Maybe try out blender. Tried it yesterday and hated it. I think Iam the onlyone who cant model in bryce or blender even sketchup. Maybe the gui or something.
Gonna try it more though......
Cheers
Tiling an unwrapped texture could look nice as a diffuse map, but since multiple uv channels is not supported, then it would be difficult to achive some detail, no texture blending like detail maps or bumpmaps etc.
I dont wanna spend more time re-modeling, but If I used Indigo from start I would be more carefull while modeling without intersections etc.....
Better start a another project for Indigo when I have time. Maybe try out blender. Tried it yesterday and hated it. I think Iam the onlyone who cant model in bryce or blender even sketchup. Maybe the gui or something.
Gonna try it more though......
Cheers
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