A small castle.

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Johan
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Post by Johan » Tue Jul 15, 2008 9:28 am

Yeah, I agree. It´s a nice filter :)

Gonna model me some shingles tomorrow....
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Last edited by Johan on Tue Jul 15, 2008 6:31 pm, edited 2 times in total.

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zsouthboy
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Post by zsouthboy » Tue Jul 15, 2008 10:47 am

:shock: :shock: :shock:

Wow!

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Borgleader
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Post by Borgleader » Tue Jul 15, 2008 10:58 am

HOLY CRAP! :shock: :shock: :shock: :shock:

Thom
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Post by Thom » Tue Jul 15, 2008 11:38 am

Very nice! Can't wait for the shingles. :)

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CTZn
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Post by CTZn » Tue Jul 15, 2008 1:11 pm

It's cute ! Are you sticking to original materials ?
obsolete asset

Johan
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Post by Johan » Tue Jul 15, 2008 6:23 pm

//It's cute ! Are you sticking to original materials ?//

Yeah, so far. I had a problem trying to guess the yellow color though.

Maybe I gonna bake that later and paint some small amount of dirt.
I cant get multiple uv channels to work. So it´s not easy without masking.
The concrete texture is only a super highres I made in photoshop. with some hand painted dirt. The building is to big to unwrap uv. To mutch work as well :(

But you never know. 3dsmax doesnt unwrap very well I think. To mutch texture space being lost. Could use a third party app. Dont wanna unwrap manually.
Thanks for the crit....
Johan

BbB
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Post by BbB » Tue Jul 15, 2008 8:04 pm

Johan
Why not use Blender. It's very good at unwrapping.
Also, it's very easy with SmartDen's latest Blendigo script to use multiple UV sets on the same objects (works a treat for blended mats so you can put your tileable texture and non-tileable dirt map in two different maps and merge them).

Johan
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Post by Johan » Wed Jul 16, 2008 1:01 am

I will take a look at blender. I took time to learn most 3d software. Always good to have the abillity to make a choise whatever to use, in what project.

And if blender still is a free program, then why not. Gonna check for shure. But not with this scene. To late know. Maybe this is gonna be finished by tomorrow. I hope :)

Regards
Johan

Thanks for the tip.

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Borgleader
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Post by Borgleader » Wed Jul 16, 2008 4:46 am

Yes blender still is free. And I agree with BbB it's great for unwrapping and blendigo is easy to use :)

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cpfresh
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Post by cpfresh » Wed Jul 16, 2008 5:34 am

Hiya Johan, your model is looking really good, the texturing is awesome.
For crit I have two comments: 1) I think your windows need more detail -- the frame, mullions and some kind of lintel and 2) your brick material seems rather large (although since you are duplicating an existing structure, perhaps thats how it really is.) Anyway, I'm anxious to see your model with the roofing geometry/texture applied, I'm sure it's going to be great, keep it up!

Johan
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Post by Johan » Wed Jul 16, 2008 10:19 pm

This is my last upload regarding this project :cry:

Indigo started to crash, didnt matter what I did. I could use the new maxigo with the latest 32-bit build, with some black areas. Not normals, dont know why. Tried to go back to my latest 64-bit build, but it only crashed. I know what mesh and when it happends. If I use a texture. I think there is to many UV´s / overlapping.

I dont wanna unwrap a big house like this, then I would need an extreamly highres texture. I dont think I have software or hardware to do so.

Gonna make the final render in another apps, sorry......

Anyway. except for the black spots, I think it looks great.
BestRegards
Johan Sae-Thao
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IndigoLastWip_1024.jpg
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BbB
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Post by BbB » Wed Jul 16, 2008 10:42 pm

It does look great. Congratulations! The black spots are hardly visible.

Why are you saying you'd need a huge texture if you UV-unwrapped the model? You can use tiling textures with UVs... Not sure I understand...

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Borgleader
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Post by Borgleader » Thu Jul 17, 2008 12:02 am

BbB wrote:It does look great. Congratulations! The black spots are hardly visible.

Why are you saying you'd need a huge texture if you UV-unwrapped the model? You can use tiling textures with UVs... Not sure I understand...
unless the ends don't match. at which point tiling looks bad.

Johan
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Post by Johan » Thu Jul 17, 2008 12:51 am

The black areas is just on the brickwall in this shot, two of them. The groundtexture looks bad cause I tried bump on a single highres texture, handpainted in ps, 8192x6352, so the dots on the ground is just my bad....

Tiling an unwrapped texture could look nice as a diffuse map, but since multiple uv channels is not supported, then it would be difficult to achive some detail, no texture blending like detail maps or bumpmaps etc.

I dont wanna spend more time re-modeling, but If I used Indigo from start I would be more carefull while modeling without intersections etc.....

Better start a another project for Indigo when I have time. Maybe try out blender. Tried it yesterday and hated it. I think Iam the onlyone who cant model in bryce or blender even sketchup. Maybe the gui or something.

Gonna try it more though......
Cheers

BbB
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Post by BbB » Thu Jul 17, 2008 1:41 am

Switching modelling apps is hard. I've tried literally dozens of other apps and found them all utterly baffling... Blender and ZBrush are about the only two I can manage.

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