Shelby Cobra 427

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doublez
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Shelby Cobra 427

Post by doublez » Tue Jul 01, 2008 12:24 pm

I've been working on this for the past few days, and I'm nearly done. Just a few things to model still. I also have to fix the lines that form. Does anyone know how to fix that?

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zsouthboy
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Post by zsouthboy » Tue Jul 01, 2008 12:29 pm

Looks great!

The "lines" you are referring to - do you mean the unsmoothed faces on the studio floor and background? Just turn on normal smoothing to fix that.

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Borgleader
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Post by Borgleader » Tue Jul 01, 2008 12:35 pm

Definitely looks good. Keep at it! :)

doublez
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Post by doublez » Tue Jul 01, 2008 1:15 pm

Thanks guys!

Looks like I did forget to smooth it. I'll fix that for the next render.

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Kram1032
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Post by Kram1032 » Wed Jul 02, 2008 10:01 am

very nice :)
I hope, it'll get a profile on the tires^^

doublez
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Post by doublez » Thu Jul 03, 2008 3:50 am

Kram1032 I plan on it, but I'm having a hard time following the tutorials I found on how to make a tire. I make a pattern then duplicate it enough to make a big enough circle, but the I can't get the curve modifier to work right.

Here's an update. I tried using an ies light instead of mesh emitters and I think it looks better. What do you guys think?

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rgigante
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Post by rgigante » Thu Jul 03, 2008 5:13 am

Who stole the tire?

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Kram1032
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Post by Kram1032 » Thu Jul 03, 2008 7:13 am

The same person who undid the mirror modifier ;) :P


Nice update :)
though the lighting in the former shot was better in my opinion...

doublez
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Post by doublez » Thu Jul 03, 2008 8:12 am

rgigante :lol:

Kram1032 Really? Exactly how it was, same colors and everything? I'll try going back to that.

I finally figured out how to make a tire so I got that done. Does anyone know the ior of tire rubber?

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Kram1032
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Post by Kram1032 » Thu Jul 03, 2008 9:11 am

The background was artefacted... - Maybe you forgot to switch on normalsmoothing...

But I liked the warm tone of the light ;) - It makes the whole scene (with main focus on the car, obviously) "more attractive".
Additionally, due to the car being blue, it adds contrast and so, the car pops out a bit more. ;)

doublez
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Post by doublez » Thu Jul 03, 2008 9:31 am

Yeah, I forgot to turn on smooting, but I fixed that. I also gave the background a gentler slope so it flows away from the car better, less like a wall.

I'll try using some warmer toned lights. Can you change the color of ies lights?

I found an ior for natural rubber, 1.5191. Does that seem about right for a car tire?

doublez
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Post by doublez » Fri Jul 04, 2008 3:18 am

I mixed in the original lighting with the ies and I think it looks good. I lightened the oranges color so it wouldn't be so strong, but I think I did to much.

I also remodeled the headlights. Before they were just deformed spheres, now they are more like covers or a bowl.

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doublez
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Post by doublez » Thu Jul 10, 2008 2:04 pm

No comments on the last one?

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Borgleader
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Post by Borgleader » Thu Jul 10, 2008 2:23 pm

Looks good keep at it. You are going to work on the tires? the look...well a tad square, they should be a bit more rounded on the sides. They are essentially big balloons with a hole in the center.

Other than that it looks great. And I would fix the orange color, it's too yellow. But I may just be picky.

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CTZn
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Post by CTZn » Thu Jul 10, 2008 2:37 pm

hey, looks like we have been collectively sloppy on commenting your wip :D

Sure it is better ! the headlights are realistic now, you could use bump mapping on them if you are not fancy modeling them more accurately (i assume they are not smooth in reality).

The lighting is better also; I wonder why you play with colours instead of temperatures, wich should be more natural looking imo.
Looks good keep at it
+1 !
obsolete asset

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