displacement tests thread

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pxl666
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Post by pxl666 » Thu May 29, 2008 8:29 am

GOD!
cant wait for updated blendigo!! this looks AWESOME!!!!
i would like u guys to put some details like polycounts , mem usage , machine (ghz's) and any other technical data that could give any insight into this awesome feature!!

cheers - keep it up!!!

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fused
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Post by fused » Thu May 29, 2008 10:02 am

heres one from me, too.

rendered on a P4 3.0 ghz,
the sphere has 2.676.798 tris after subdivision,

the task manager says indigo uses 300mb, but overall usage is 1000mb
minus 350(normal usage), minus another 100 for other apps running...
lets say about 500mb mem usage.
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im1212009718.JPG
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mrmoose
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Post by mrmoose » Fri May 30, 2008 12:29 am

cpfresh wrote:mrmoose
grab the official indigo preview scene. that scene you're using now (it looks like the one I 'doctored up' for sketchy) has some issues on and around the logo area -- looks strange. the latest one works much better! :D
Thanks cpfresh :wink:

Other tests :D
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BbB
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Post by BbB » Fri May 30, 2008 3:14 am

Your first one is really cool! Can you share the maps by any chance?

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mrmoose
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Post by mrmoose » Fri May 30, 2008 3:27 am

BbB wrote:Your first one is really cool! Can you share the maps by any chance?
Of course :wink:
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psor
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Post by psor » Fri May 30, 2008 3:42 am

:shock: :shock: :shock: Awesome thread! :shock: :shock: :shock:
"The sleeper must awaken"

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drBouvierLeduc
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Post by drBouvierLeduc » Fri May 30, 2008 4:01 am

Another attempt in "real situation".
I took an extremely low-poly scene I started some time ago, added a small displace modifier within blender, than applied indigo's displacement.
Man, displacement makes life so much easier !
Sorry I forgot to note the techical stuff (memory used, render time and such).
Attachments
displacement-test-blender.jpg
blender viewport
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displacement-test.jpg
layered rocks
displacement-test.jpg (159.45 KiB) Viewed 3792 times

BbB
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Post by BbB » Fri May 30, 2008 4:13 am

It shall be called "elephant rock"

BbB
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Post by BbB » Fri May 30, 2008 4:13 am

mrmoose
Cheers Mr Moose. Much appreciated!

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Kosmokrator
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Post by Kosmokrator » Fri May 30, 2008 4:16 am

lol!!!!
nice image...the posibilities are innumerable
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
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Post by suvakas » Fri May 30, 2008 4:22 am

Nah, displacement is for wussies. Real men model their stones :twisted:

Ps. Very cool, Dr.

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OnoSendai
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Post by OnoSendai » Fri May 30, 2008 4:30 am

drBouvierLeduc: cool test.
It looks like the stones at the bottom have a bit much displacement, tho.

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Whaat
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Post by Whaat » Fri May 30, 2008 4:49 am

cool, dr!

Are you using Indigo subdivision on your displaced mesh? Or, are you just using a highly subdivided mesh in Blender?

Another thing...I want all of your displacement maps!! We need a displacement map sharing thread!

BbB
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Post by BbB » Fri May 30, 2008 5:05 am

The rock is from Cgtextures.com, I think.

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drBouvierLeduc
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Post by drBouvierLeduc » Fri May 30, 2008 5:13 am

@whaat : I'll rather put them in the matdb when it's finished.
Here's the cliff's texture if you want.
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