displacement tests thread
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Yet another dumb-random-rocked displacement test, this time with indigo 64.
Exported from blendigo in 12 sec, loaded in indigo in ~25 sec.
While making subdivision tests, I ended up (by mistake) with a 35 million triangles scene (provided I read indigo's console the right way), and to my surprise, it took forever to load, but indigo didn't crashed.
Well, I'll move the remaining shots in another wip thread, as I'd like to turn this into a proper scene.
Exported from blendigo in 12 sec, loaded in indigo in ~25 sec.
While making subdivision tests, I ended up (by mistake) with a 35 million triangles scene (provided I read indigo's console the right way), and to my surprise, it took forever to load, but indigo didn't crashed.
Well, I'll move the remaining shots in another wip thread, as I'd like to turn this into a proper scene.
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- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Ok, very very last time I flood this thread with the same scene I promise
Just a bigger shot with a different lighting, and cooked longer.
The grass is made of different instanced meshes I found somewhere on the net (all good quality), as they were free I can share them if you're interested.
Just a bigger shot with a different lighting, and cooked longer.
The grass is made of different instanced meshes I found somewhere on the net (all good quality), as they were free I can share them if you're interested.
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