displacement tests thread
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
One last test with that elephant rock scene.
I wanted to try displaced grass. Obviously, the mesh is not subdivided enough, but if I put a higher subdivision level : kaboooom ! Indigo crashes.
I will try a last test with a more subdivided mesh (you know, by splitting it in several parts), but anyway I think for grass, instanced mesh is a better solution.
I wanted to try displaced grass. Obviously, the mesh is not subdivided enough, but if I put a higher subdivision level : kaboooom ! Indigo crashes.
I will try a last test with a more subdivided mesh (you know, by splitting it in several parts), but anyway I think for grass, instanced mesh is a better solution.
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- grass ? not sure
- displacement-test2.jpg (162.65 KiB) Viewed 4028 times
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
I can't post the entire map because it's too big, so here's what it looks like (in the squares the real size). For displacement I used a carpet map.
I guess it would still look a bit better if I could push subdivision a bit further (it's at level 6), but then again I'm limited by memory crashes.
Memory usage was between 1-1,5 Gb, rendered for about 25mn on a core2duo.
I guess it would still look a bit better if I could push subdivision a bit further (it's at level 6), but then again I'm limited by memory crashes.
Memory usage was between 1-1,5 Gb, rendered for about 25mn on a core2duo.
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- grass-01.jpg (73.25 KiB) Viewed 3906 times
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