displacement tests thread
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
displacement tests thread
Share your displacement tests with the world !
Here are my first shots.
(I'm lazy so I only used the preview scene)
Here are my first shots.
(I'm lazy so I only used the preview scene)
- Attachments
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- im1211904060.jpg (71.12 KiB) Viewed 10629 times
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- im1211906263.jpg (66.68 KiB) Viewed 10627 times
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- im1211914904.jpg (64.68 KiB) Viewed 10626 times
- PureSpider
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- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
The base is not displaced because it's not subdivided.
I keep it this way to save some memory, waiting for the x64 release (wich is really needed when using subdivision+displacement).
@zsouthboy : Have you placed the subdivision tags to both the sphere and the base meshes ? ("preview_sphere" and "preview_base")
I keep it this way to save some memory, waiting for the x64 release (wich is really needed when using subdivision+displacement).
@zsouthboy : Have you placed the subdivision tags to both the sphere and the base meshes ? ("preview_sphere" and "preview_base")
Yep, checked and double checked, and I see indigo subdividing preview_sphere and preview_base.drBouvierLeduc wrote:The base is not displaced because it's not subdivided.
I keep it this way to save some memory, waiting for the x64 release (wich is really needed when using subdivision+displacement).
@zsouthboy : Have you placed the subdivision tags to both the sphere and the base meshes ? ("preview_sphere" and "preview_base")
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
new tries, textures were "borrowed" from maxwell's materials website.
@zsouthboy : You're right, I tried to displace the base too, and it didn't work. Is it a bug ?
@Alex : excellent !
@BbB : I guess high memory usage is the price to pay. I will try a large scale test tomorrow.
@zsouthboy : You're right, I tried to displace the base too, and it didn't work. Is it a bug ?
@Alex : excellent !
@BbB : I guess high memory usage is the price to pay. I will try a large scale test tomorrow.
- Attachments
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- some plastic cheesy thing (supposed to be a swiss cheese)
- im1211921939.jpg (58.81 KiB) Viewed 10523 times
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- old crumbled wall
- im1211917445.jpg (70.99 KiB) Viewed 10526 times
- cookieofdoom
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- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
- pixie
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This is my first attemp on displacement.. Although scale of the object was correct (or at least I've done the usual procedures to get into scale) only when I bumped b up to ten I got to see the desired displacement, although the amount I was thinking was on the centimeters rather on meters...
The ball is 200mm
on a side note is interesting to find that the greater the bump the greater the impact the max_num_subdivisions has, and the bigger the detail
The ball is 200mm
Code: Select all
<material>
<name>Rocks</name>
<phong>
<ior>1.8246545641235646</ior>
<diffuse_albedo_spectrum>
<rgb>
<rgb>0.8 0.8 0.8</rgb>
<gamma>2.2</gamma>
</rgb>
</diffuse_albedo_spectrum>
<exponent>122.5</exponent>
<albedo_texture>
<uv_set>default</uv_set>
<path>tex\ROCAS.jpg</path>
<exponent>2.2</exponent>
</albedo_texture>
<displacement_map>
<uv_set>default</uv_set>
<path>tex\ROCAS_displace.jpg</path>
<b>10</b>
<exponent>2.2</exponent>
</displacement_map>
</phong>
</material>
on a side note is interesting to find that the greater the bump the greater the impact the max_num_subdivisions has, and the bigger the detail
- Attachments
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- "nd Displacement in preview scene
- im1211936285.png (11.79 KiB) Viewed 10413 times
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- Displacement test
- im1211931668.png (343.91 KiB) Viewed 10449 times
Last edited by pixie on Wed May 28, 2008 1:08 pm, edited 3 times in total.
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