"villa lake side" interiors

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Feb 15, 2008 12:44 am

thanks all for your comments.
Yet another minor update, working on the stuff on the table.
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salon14.png
tea time
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salon15.png
out of focus teapot
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kadajawi
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Post by kadajawi » Fri Feb 15, 2008 1:29 am

wow.

Guess I wouldn't call myself a perfectionist, but I still take months to do my projects. I'm doing something wrong, huh? :D I don't use any reference pictures though, and I model the whole room.

BbB
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Post by BbB » Fri Feb 15, 2008 5:00 am

Phenomenal, as usual. Just a fascinating thread to watch.
Got a few questions.
- It looks like you modeled the ridges in the teapot (rather than, or in addition to, using bump), so how many polys does it have? Same goes for the tray.
- Similar question for the fabric underneath. Just very curious to know more about your workflow.

Tiny remark, your porcelain is great (did you use your SSS Skin method) but the map is visibly mirrored. You might want to run in through Pshop and break that symmetry. Really no big deal though...

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Feb 15, 2008 5:56 am

@BbB : The teapot is about 200k. In that case I found out that a simple bump map wouldn't make it, so the ridges are modelled as you spotted (they are even more pronounced in the ref picture.
The tray has approx the same polycount (it's split in four parts so I can't really tell). I started from a very simple mesh, then used the array modifier several times.
The fabric is 150k. Not very satisfied with it though (see screenshot below), I might play with blender cloth a bit more. I didn't find yet how to manage self-collisions.
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drBouvierLeduc
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Post by drBouvierLeduc » Fri Feb 15, 2008 8:27 am

Cushion tests.
Left has a simple bump map, right is displaced (maybe too much).
I'm not happy with the carpet under, the ends look like flat spaghettis... Must find a way to add some fluf.
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salon17.png
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salon16.png
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Kram1032
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Post by Kram1032 » Fri Feb 15, 2008 9:19 am

indeed too much but very nice :)

BbB
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Post by BbB » Fri Feb 15, 2008 10:31 am

Very pleasant indeed. Your bump-mapped cushion suffers from the smoothing-breakdown-under-sharp-light-when-heavily-bumped problem. You're better off using the displaced pillow. But how many polys are you going to have in this scene? You might have to do some serious optimisation in order to push this through the exporter...

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Feb 15, 2008 11:05 am

When lite whith hdri it looks much better.
For the moment the scene has 1,5millions polys, and is 2/3 finished.
The only way to export this is to split the big meshes is several parts (for instance the displaced cushion is split in 8 parts here).
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salon18.png
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Kram1032
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Post by Kram1032 » Fri Feb 15, 2008 11:10 am

what's that strange black line on the displaced pillow?
Is it an error in displacement?

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Feb 15, 2008 11:13 am

Yes it's a seam, where the mesh is split. That happens when you use several displace modifiers on the same mesh. It shouldn't be a problem on wider shots I guess.
Last edited by drBouvierLeduc on Fri Feb 15, 2008 11:38 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Fri Feb 15, 2008 11:33 am

ok :)
interestingly, the other way to light the scene, did hide it quite well :)

Wedge
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Post by Wedge » Fri Feb 15, 2008 1:10 pm

You could always export just the big stuff in the other exporter and then make sure it is called into the scene from the main scene file. Just an idea.. :)
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BbB
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Post by BbB » Fri Feb 15, 2008 8:05 pm

The smoothing errors, the split mesh, the mirrored UVs - none of this will be a problem in the wider shots so I wouldn't worry about these too much. You might even find that, from a distance, you don't get that big a difference between displacement and just bump.
Also, I know you said you're not too happy with the rug, but I think it will look good in the wider shots too.

Big Fan
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Post by Big Fan » Fri Feb 15, 2008 8:31 pm

the rug is basically ok you know (perhaps with a bit more bump) its just the funny end bits - looks like an octopus was the victum of road rage
make 'em thinner, more of 'em and keep em the same width and length with squarish ends IMHO

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drBouvierLeduc
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Post by drBouvierLeduc » Sun Feb 17, 2008 6:15 am

Well, I needed books for the library, so here they are, in random disposition.
Those things take much more time than I expected (scanning, uv-mapping...).

@BigFan : regarding the rug, I was planning to transform the dead octopus into fluffy bits, maybe with dupliverts.
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salon20.png
books
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