Simple Renderings Thread
Re: Simple Renderings Thread
Earth scene yet again... I'm keen to code up a displaced sphere primitive for Indigo (as I've done before in another little project to render the moon), which also supports lazy/cached disk access and level of detail.
One step closer to Indigo Earth It's already amazingly fun to superman around this scene, change the sun's direction (another as yet unreleased feature), etc. Once you can fly down to the Alps, and see the mountains hazing out into the distance... that'll be something.
PS. Here's to 200 pages of "Simple" Renderings!
One step closer to Indigo Earth It's already amazingly fun to superman around this scene, change the sun's direction (another as yet unreleased feature), etc. Once you can fly down to the Alps, and see the mountains hazing out into the distance... that'll be something.
PS. Here's to 200 pages of "Simple" Renderings!
Re: Simple Renderings Thread
Oh wow, that looks awesome! Being able to render the earth inside indigo would admittedly make make my life a hell of a lot more easier. Most of my space scenes involve some sort of planet and most of the time i have to add it post pro in photoshop.
Re: Simple Renderings Thread
Feel free to tell us moreOnoSendai wrote:The technique used in this image with the null blend relies on some new null material handling code that hasn't been released yet, so you might have some problems getting a similar result currently
polygonmanufaktur.de
Re: Simple Renderings Thread
Hi Zom-B,Zom-B wrote:Feel free to tell us moreOnoSendai wrote:The technique used in this image with the null blend relies on some new null material handling code that hasn't been released yet, so you might have some problems getting a similar result currently
Currently in Indigo, illumination through partially null materials isn't handled very efficiently, leading to fireflies when combining partially null materials and small light sources (in terms of solid angle) such as the sun.
For this reason it's recommended to use 'step blend' when blending with null.
I have improved this for single directional path tracing, but it's not done for bidir yet.
Re: Simple Renderings Thread
Doesn't "architecture glass acceleration" have the side effect of improving this too?OnoSendai wrote:Zom-B wrote:Currently in Indigo, illumination through partially null materials isn't handled very efficiently, leading to fireflies when combining partially null materials and small light sources (in terms of solid angle) such as the sun.
For this reason it's recommended to use 'step blend' when blending with null.
I have improved this for single directional path tracing, but it's not done for bidir yet.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Simple Renderings Thread
Yes, architectural glass acceleration also helps, but in a slightly different way.galinette wrote:Doesn't "architecture glass acceleration" have the side effect of improving this too?OnoSendai wrote:Zom-B wrote:Currently in Indigo, illumination through partially null materials isn't handled very efficiently, leading to fireflies when combining partially null materials and small light sources (in terms of solid angle) such as the sun.
For this reason it's recommended to use 'step blend' when blending with null.
I have improved this for single directional path tracing, but it's not done for bidir yet.
Etienne
Re: Simple Renderings Thread
Most of the pre made planets (aka turbosquid and the like) are waaay out of my price range. It would be nice if there was a repository on the site (naturally only availble to us long time users) where we could incorporate them into our scenes. Just an idea.
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Re: Simple Renderings Thread
Why restrict it to long time users if it's free?neo0. wrote:Most of the pre made planets (aka turbosquid and the like) are waaay out of my price range. It would be nice if there was a repository on the site (naturally only availble to us long time users) where we could incorporate them into our scenes. Just an idea.
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Re: Simple Renderings Thread
So not to you? Cause in my opinion you're not at all a long time user...neo0. wrote:(naturally only availble to us long time users)
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Re: Simple Renderings Thread
Anyone remember the old Indigo? Before it was named 'Indigo'?PureSpider wrote:So not to you? Cause in my opinion you're not at all a long time user...neo0. wrote:(naturally only availble to us long time users)
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Re: Simple Renderings Thread
When was thatStompinTom wrote:Anyone remember the old Indigo? Before it was named 'Indigo'?PureSpider wrote:So not to you? Cause in my opinion you're not at all a long time user...neo0. wrote:(naturally only availble to us long time users)
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
And this one (I don't have the permissions to do so).
Just a reminder that both users involved were equally warned about possible personal interactions of the bad kind.
Responsabilities are shared. Over the years that's the first time that neo0. is loosing control, but the same context was met already in earlier occasions (and warnings applied then).
Also, despite plausible perceptions of neo0.'s ideas I'd like to note that some made their way into Indigo, and not the least. Indigo as an editor ? lol.
So long
PS: it should be clear that we are not coming back on this incident, not here.
Just a reminder that both users involved were equally warned about possible personal interactions of the bad kind.
Responsabilities are shared. Over the years that's the first time that neo0. is loosing control, but the same context was met already in earlier occasions (and warnings applied then).
Also, despite plausible perceptions of neo0.'s ideas I'd like to note that some made their way into Indigo, and not the least. Indigo as an editor ? lol.
So long
PS: it should be clear that we are not coming back on this incident, not here.
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