You can use it as sign phraseHeadroom wrote:The horizontal rails on the chairs should be textured with the grain running horizontal.
Simple Renderings Thread
Re: Simple Renderings Thread
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
@LithiumDesign
The model was imported as mesh only with no textures. So decided to have it as a practice in uvmapping with Max. The wood texture I used was a hi-res, and random (as if there are lots of woods in the world). While the fabric, I used bump map and SSS . I don't know but the result has its choice. Thanks, btw!
@Headroom
I was planning about it too, but I'll make up to it. I'm still practicing
The model was imported as mesh only with no textures. So decided to have it as a practice in uvmapping with Max. The wood texture I used was a hi-res, and random (as if there are lots of woods in the world). While the fabric, I used bump map and SSS . I don't know but the result has its choice. Thanks, btw!
@Headroom
I was planning about it too, but I'll make up to it. I'm still practicing
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Simple Renderings Thread
wonderful, Zom-B!
Re: Simple Renderings Thread
Very nice work !Zom-B wrote:The Vitra Grand Repos I build for a friend.
- juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re:
How many polys ? Did you use surface subdivisions smoothing ?juan_irender wrote:Some fur rendered with Indigo, from Cinema 4D.
When generating dense procedural meshes it is a good idea to generate less polygons within the host application and apply one level of subdivisions (to start with) with Indigo. That may allow for the creation of even more details.
obsolete asset
- juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Re:
Good tip, CTZn, I´ll try.CTZn wrote: When generating dense procedural meshes it is a good idea to generate less polygons within the host application and apply one level of subdivisions (to start with) with Indigo. That may allow for the creation of even more details.
Thanks!
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- juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Simple Renderings Thread
Great work! Can you share the textures or point me in the direction to purchase?Zom-B wrote:The Vitra Grand Repos I build for a friend.
Re: Simple Renderings Thread
A glass carafe from here...
little gallery... http://unverzagt.biz/cottysgallery/
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