Simple Renderings Thread
Re: Simple Renderings Thread
Voytech:
Awesome, the block render is very realistic.
Awesome, the block render is very realistic.
- pixie
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Re: Simple Renderings Thread
Hey pal, this is Indigo we're talking, did you really expect anything else?OnoSendai wrote:Voytech:
Awesome, the block render is very realistic.
Re: Simple Renderings Thread
Means a lot coming from you Thanks. It took about 2h to model and texture. I went a touch too far with the bump on the wood but didn't feel like re-rendering. I'm on a 2006 iMac so EVERYTHING takes a long time.OnoSendai wrote:Voytech:
Awesome, the block render is very realistic.
Oh and this is Sketchup with Skindigo.
Re: Simple Renderings Thread
I'm guessing from the noise that it was rendered with MLT, I strongly suggest you render simple exteriors like this with non-MLT, non-bidir PT. It'll be about 4-5x faster to converge, if not moreVoytech wrote:Means a lot coming from you Thanks. It took about 2h to model and texture. I went a touch too far with the bump on the wood but didn't feel like re-rendering. I'm on a 2006 iMac so EVERYTHING takes a long time.OnoSendai wrote:Voytech:
Awesome, the block render is very realistic.
Oh and this is Sketchup with Skindigo.
Re: Simple Renderings Thread
No MLT. This was either straight PT or bi-dir (can't remember) with super sampling factor of 3. If you're talking about the noise on the floor, that's a ISL shader for bump to make the surface less uniform.lycium wrote:I'm guessing from the noise that it was rendered with MLT, I strongly suggest you render simple exteriors like this with non-MLT, non-bidir PT. It'll be about 4-5x faster to converge, if not moreVoytech wrote:Means a lot coming from you Thanks. It took about 2h to model and texture. I went a touch too far with the bump on the wood but didn't feel like re-rendering. I'm on a 2006 iMac so EVERYTHING takes a long time.OnoSendai wrote:Voytech:
Awesome, the block render is very realistic.
Oh and this is Sketchup with Skindigo.
Re: Simple Renderings Thread
i tested 5x5x2,65m box with walls,floor, 6x IES lights and one small window with environment color (pinkish)
quite impressive result for room lit by IES lights only, all IES are 35w and 3600k temperature.
aperture diffraciton : ON
quite impressive result for room lit by IES lights only, all IES are 35w and 3600k temperature.
aperture diffraciton : ON
Last edited by dcm on Thu Mar 22, 2012 11:49 am, edited 2 times in total.
Re: Simple Renderings Thread
Dcm: Nice test!
IES lights don't have the most efficient sampling right now, I'll have to work on improving that soon
IES lights don't have the most efficient sampling right now, I'll have to work on improving that soon
Re: Simple Renderings Thread
ono : thanks.
would be great to have option to select shadow "shape". I prefer softer shadows from spotlights. As you can see, ies are generating quite sharp shadows tbh
i used AD because of nice light effect comming from spotlight`s reflector beams. Without AD, reflectors are empty because IES is not physically based light and its looking weird. I prefer using AD instead of placit emitters to reflector beams and doubling rendertimes having x2 emitters in scene.
would be great to have option to select shadow "shape". I prefer softer shadows from spotlights. As you can see, ies are generating quite sharp shadows tbh
i used AD because of nice light effect comming from spotlight`s reflector beams. Without AD, reflectors are empty because IES is not physically based light and its looking weird. I prefer using AD instead of placit emitters to reflector beams and doubling rendertimes having x2 emitters in scene.
Re: Simple Renderings Thread
Yeah, there is an issue with IES lights that there is no light coming out 'sideways', hence they sometimes appear black. I think a solution to this that I could implement is to always emit a little bit of light in all directions, in addition to the profile described in the IES file.
Re: Simple Renderings Thread
and something like "shadow smoothness" ? 1 - smooth shadows, 2-3-4-5 = very sharp shadows ?
possible ?
possible ?
Re: Simple Renderings Thread
Do you mean shadow smoothness as cast from IES lights? If you want smoother shadows, you can always make the light source bigger.
Re: Simple Renderings Thread
but making bigger IES which is built in spotlight = big aperture diffraction effect, no?
Re: Simple Renderings Thread
A little instancing test...
little gallery... http://unverzagt.biz/cottysgallery/
- ninopiamonte
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Re: Simple Renderings Thread
Me too!
Last edited by ninopiamonte on Fri Mar 23, 2012 12:07 am, edited 1 time in total.
Re: Simple Renderings Thread
Making the IES emitter bigger will change the A.D. effect a little, but will still look mostly the same.dcm wrote:but making bigger IES which is built in spotlight = big aperture diffraction effect, no?
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