Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Fri Nov 21, 2014 1:49 am

Nice test Rezca!
Rezca wrote:I still wonder how others have produced those fancier ones heh...
Higher Cauchy B value or different tonemapping!
Also a more focused Light would help here, give a custome made IES a try where you can define the light to move parallel ;)
polygonmanufaktur.de

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Fri Nov 21, 2014 1:50 am

Hi Rezca,
The angular spread on the light being emitted from the lamp thingy is a bit large. You want all the light to be emitted in a very narrow beam. This is a bit tricky in Indigo currently, if you wait a little while I will be implementing 'laser-like' emission, i.e. light is only emitted in the normal direction. This should help a lot for this scene.

User avatar
bubs
2nd Place Winner
Posts: 620
Joined: Fri Jul 22, 2011 8:46 pm
Location: UK

Re: Simple Renderings Thread

Post by bubs » Fri Nov 21, 2014 2:15 am

Rezca wrote:Caustics came out okay, though I still wonder how others have produced those fancier ones heh...
Rezca, looks good! I used a laser ies for the image which is my avatar... maybe worth a try... I used it on a small plane at the end of a black tube with a narrow vertical slot in the front (where the light came out) http://www.indigorenderer.com/forum/dow ... &mode=view
The ies file I used was from this thread (in the zip file) http://www.luxrender.net/forum/viewtopi ... =36&t=6485

Sorry for the link to a competitor! :wink:

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Simple Renderings Thread

Post by lycium » Fri Nov 21, 2014 2:25 am

bubs wrote:Sorry for the link to a competitor! :wink:
No worries, it's good info, and some Glare people used to work on Lux Render :)

User avatar
Rezca
Posts: 32
Joined: Sun Aug 12, 2012 7:55 pm

Re: Simple Renderings Thread

Post by Rezca » Fri Nov 21, 2014 10:33 pm

Tried a few of the suggestions...

Turned up the cauchy a slight amount, made the box surrounding the light as narrow as I could make it without the vertices actually intersecting each other, and tried using the IES file bubs provided.

The IES made a noticeable effect on the scene, though it completely flooded the scene with light somehow (I really don't understand how lights and emission work in Indigo, no matter how many posts I read about the matter :lol: ) and fiddling with the light settings (RBG, Blackbody, Normalize, etc) didn't do much.
ies_test.jpg
Narrowing the polygons surrounding the light had a small effect, but nothing drastic.
no-ies_test.jpg
Maybe this is working as it should be and I'm just expecting something completely different heh, but I do get jealous with all these fancy light tricks others have posted and not knowing how they accomplished it. At least I'm getting caustics this time - last attempt with the gemstones didn't even produce a glare!

Really wish I still had that other scenefile though... Nice caustics completely by accident and I have no idea what I did to get them :(
Cinema 4D R13 Visualize + Indigo Render

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Sat Nov 22, 2014 8:57 am

in général in prism scenes, the beam is aimed at about the centre of one back face rather than the front face. That way the beam can be reflected into more varied paths. as stated, the wider the beam the more the caustics will get mixed with their neighbours into white light.
obsolete asset

User avatar
lape
Posts: 241
Joined: Wed Feb 13, 2013 9:09 am
Location: Germany
Contact:

Re: Simple Renderings Thread

Post by lape » Sun Nov 23, 2014 8:24 am

Headroom wrote:
zeitmeister wrote:Very nice one, MRoz!!!
You should see the two candy renders he's posted in the gallery.
Yummy eyecandy really ;-)

http://www.indigorenderer.com/images/gumdrops
MRoz, please tell me how you achieved this kind of sugar material! Tried to do it and failed...This is just brilliant!
24 hours isn't enough
http://www.werkraum3d.com

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Simple Renderings Thread

Post by zeitmeister » Sun Nov 23, 2014 1:13 pm

Mmmmmmmwhouammy! *slobber*
You're nuts man.
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
bubs
2nd Place Winner
Posts: 620
Joined: Fri Jul 22, 2011 8:46 pm
Location: UK

Re: Simple Renderings Thread

Post by bubs » Sat Dec 13, 2014 2:10 am

Wine glass test... as a warm-up for real wine testing this evening! :D
Attachments
wine.jpg

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Simple Renderings Thread

Post by Pibuz » Sat Dec 13, 2014 2:47 am

SSS or simple color absorption?

User avatar
bubs
2nd Place Winner
Posts: 620
Joined: Fri Jul 22, 2011 8:46 pm
Location: UK

Re: Simple Renderings Thread

Post by bubs » Sat Dec 13, 2014 3:16 am

SSS on the wine and the glass AFAIK mat DB stuff! :lol:

EDIT - SSS on just the wine...

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Thu Jan 08, 2015 3:47 pm

Experimenting with lighting/post pro
Attachments
defaultpiss.jpg

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Mon Jan 19, 2015 12:57 pm

Testing normal maps, material setup etc..

Model and textures from http://quixel.se/usermanual/quixelsuite ... do_samples
Attachments
helmet2.jpg
helmet.jpg

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Simple Renderings Thread

Post by StompinTom » Tue Jan 20, 2015 11:12 pm

OnoSendai wrote:Testing normal maps, material setup etc..

Model and textures from http://quixel.se/usermanual/quixelsuite ... do_samples
Looks badass!

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Wed Jan 21, 2015 12:24 am

Nice!

Post Reply
4421 posts

Who is online

Users browsing this forum: DotBot [Bot] and 41 guests