Simple Renderings Thread

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dcm
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Re: Simple Renderings Thread

Post by dcm » Fri Jun 08, 2012 5:15 am

Headroom wrote:The horizontal rails on the chairs should be textured with the grain running horizontal.
You can use it as sign phrase :lol:

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Fri Jun 08, 2012 4:31 pm

@LithiumDesign
The model was imported as mesh only with no textures. So decided to have it as a practice in uvmapping with Max. The wood texture I used was a hi-res, and random (as if there are lots of woods in the world). While the fabric, I used bump map and SSS :? . I don't know but the result has its choice. Thanks, btw!

@Headroom
I was planning about it too, but I'll make up to it. I'm still practicing 8) :lol:

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sun Jun 10, 2012 8:30 pm

I guess I need some holidays, too...
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closeup 2.jpg

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Wed Jun 13, 2012 10:01 pm

The Vitra Grand Repos I build for a friend.
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Repos Studio.jpg
polygonmanufaktur.de

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Wed Jun 13, 2012 10:05 pm

wonderful, Zom-B!

ritter
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Re: Simple Renderings Thread

Post by ritter » Wed Jun 13, 2012 10:20 pm

Zom-B wrote:The Vitra Grand Repos I build for a friend.
Very nice work !

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juan_irender
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Post by juan_irender » Sat Jun 23, 2012 12:12 am

Some fur rendered with Indigo, from Cinema 4D.
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FurryBall1.jpg
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CTZn
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Re:

Post by CTZn » Sat Jun 23, 2012 12:33 am

juan_irender wrote:Some fur rendered with Indigo, from Cinema 4D.
How many polys ? Did you use surface subdivisions smoothing ?

When generating dense procedural meshes it is a good idea to generate less polygons within the host application and apply one level of subdivisions (to start with) with Indigo. That may allow for the creation of even more details.
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juan_irender
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Re: Re:

Post by juan_irender » Sat Jun 23, 2012 12:58 am

CTZn wrote: When generating dense procedural meshes it is a good idea to generate less polygons within the host application and apply one level of subdivisions (to start with) with Indigo. That may allow for the creation of even more details.
Good tip, CTZn, I´ll try.

Thanks!
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juan_irender
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Post by juan_irender » Sat Jun 23, 2012 1:57 am

Hi.
As you can see, the hair has now a somewhat softer look: 1 subdivision level applied, with smoothing.
Render time was quite right (Path tracing).

Thanks again.
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CTZn
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Re:

Post by CTZn » Sat Jun 23, 2012 2:20 am

It looks indeed smoother, I'm glad I helped.
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Whaat
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Re: Simple Renderings Thread

Post by Whaat » Sat Jun 23, 2012 4:41 am

Zom-B wrote:The Vitra Grand Repos I build for a friend.
Great work! Can you share the textures or point me in the direction to purchase? :)

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cotty
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Re: Simple Renderings Thread

Post by cotty » Wed Jul 04, 2012 2:33 am

A glass carafe from here...
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glasscarafe.jpg
little gallery... http://unverzagt.biz/cottysgallery/

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galinette
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Re: Simple Renderings Thread

Post by galinette » Thu Jul 05, 2012 11:05 pm

Good old prism...
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solarray
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Re: Simple Renderings Thread

Post by solarray » Tue Jul 10, 2012 9:36 am

fitting.jpg
T-Fitting with thread

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