Simple Renderings Thread
- ninopiamonte
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- Joined: Thu Dec 01, 2011 10:12 pm
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- Posts: 47
- Joined: Sat Oct 15, 2011 10:49 pm
Re: Simple Renderings Thread
Hi, glad you like it This is quite simple scene lit by exr image from http://www.openfootage.netvis4arch wrote:@haluperido
very nice rendering!
would you share some info about the modeling process, and setup.
Thanks
Pebbles were made using patch objects and blender particle system, grass as well. All of this weight painted on the displaced plane. Water is a cube with subdivided and displaced top face. Rest is plain indigo magic All done in about 35minutes.
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Simple Renderings Thread
My first exterior try... A traditional greek house. Need your comments and some advice...!
Re: Simple Renderings Thread
shaders,shaders,shaders,postproAntonis777 wrote:My first exterior try... A traditional greek house. Need your comments and some advice...!
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Simple Renderings Thread
Could you give me an example of how and where could I use shaders ?
Re: Simple Renderings Thread
Probably he meant more work on materials in general, and insistently. For instance you could map Phong's exponents, don't forget then to scale the texture b parameter by the maximum exponent targeted.
For instance with a black to white texture, if you want black to represent a minimal exponent of 322 and white to represent a maximum of 4356, you set:
Offset (c) to 322
Scale (b) to 4356 - 322 = 4034
That's an arbitrary eample. Funny how many times I had to edit that line, time to... yawn.
In terms of post-pro the Camera tonemapping would be a great start. It's a nice scene I think.
To all, how about posting actual WIPs into the forum ? This thread is going to explode and we want to know more !
For instance with a black to white texture, if you want black to represent a minimal exponent of 322 and white to represent a maximum of 4356, you set:
Offset (c) to 322
Scale (b) to 4356 - 322 = 4034
That's an arbitrary eample. Funny how many times I had to edit that line, time to... yawn.
In terms of post-pro the Camera tonemapping would be a great start. It's a nice scene I think.
To all, how about posting actual WIPs into the forum ? This thread is going to explode and we want to know more !
obsolete asset
Re: Simple Renderings Thread
Theoretically posting it in a WIP thread is a good Idea. In reality I believe that unfortunately you get the most responses when posting it in this thread rather than in a separate WIP thread.
Once you subscribe to this thread you get a notification email if a new post is made and I think that's the trigger for many to drop by. When a new separate thread is made (WIP or else) that is not necessarily the case.
Once you subscribe to this thread you get a notification email if a new post is made and I think that's the trigger for many to drop by. When a new separate thread is made (WIP or else) that is not necessarily the case.
Re: Simple Renderings Thread
I can see your point Headroom, I'm standing otherwhere, by default of course.
I wanted to say that user's work would have a more specific attention into a dedicated thread. If I may interpret your say, what is expected from this topic are images not explanations. In this regard I am also often the first in cause so I'll withdraw myself
I meant to help, and helping one helps many in turn. Anyone willing to explore existing options in more depth can contribute by dropping a link to a wip along with the images.
I wanted to say that user's work would have a more specific attention into a dedicated thread. If I may interpret your say, what is expected from this topic are images not explanations. In this regard I am also often the first in cause so I'll withdraw myself
I meant to help, and helping one helps many in turn. Anyone willing to explore existing options in more depth can contribute by dropping a link to a wip along with the images.
Last edited by CTZn on Sat Jan 21, 2012 9:05 pm, edited 1 time in total.
obsolete asset
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
better add bump and shine on the floor
Re: Simple Renderings Thread
scrap from random tests over a recent period.
- Attachments
obsolete asset
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
some background tests with a bird.,.......
and some wheel problems...(no rubber material)
and some wheel problems...(no rubber material)
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
how did you do with that blur (falling action) at
Went back to an old version of max to play with rayfire
Attachments:
smash1.jpg [ 182.18 KiB | Viewed 11 times ]
the first image??
Re: Simple Renderings Thread
J'aime bien modéliser des meubles (n'étant pas très doué en architecture).
Je vous présente ma table à manger "Basico"
Je vous présente ma table à manger "Basico"
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
is this what you mean?J'aime bien modéliser des meubles (n'étant pas très doué en architecture).
Je vous présente ma table à manger "Basico"
I like modeling of furniture (not very good at architecture).
This is my dining table "Basico"
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