Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Simple Renderings Thread

Post by Tramis » Fri May 22, 2015 1:54 am

Hello all, just wanna share quick material testing. What do you think? Believable? Ofc the lightning setup needs to be adjusted.

Cheers :)
Attachments
Cans_FINAL.jpg
Cans_AMB.png

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Fri May 22, 2015 2:01 am

Looks already quite great!

Just a few suggestions if you don't mind :)

- The water material looks a little strange, what did you used? Specular with 1.32 IOR should do the job (don't use ArchGlass option!)

- Go for blurry floor reflections, to focus on the hero cans, also by that you maybe get rid of the optical illusion with your standing can where it looks like its cut on the bottom or floating...

- There is to much light burn in the image for my taste, adjust tonemapping to prevent it
polygonmanufaktur.de

User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Simple Renderings Thread

Post by Tramis » Fri May 22, 2015 2:35 am

ofc I don't mind suggestions. Yours are welcome anytime. :) Ok I'm going to fix the lightning.

Thanks

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Fri May 22, 2015 7:30 am

I like it! I'd advise you to try to avoid making your ground material too reflective, as it kills all the shadows. I tried simply overlaying your clay render on top of the one with materials - and see for yourself just how much more weight the shadows gave the image. :)
Attachments
Untitled-1.jpg

User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Simple Renderings Thread

Post by Tramis » Wed Jun 03, 2015 11:38 pm

What do you guys think about these renders? What do I need to adjust?

I tried various materials, tried to make my own material for loudspeaker cone. But it still lacks something...
Attachments
loudspeaker.png
cans2.jpg

User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Simple Renderings Thread

Post by Tramis » Thu Jun 18, 2015 1:46 am

i'm still learning. For your judgement :)
1. My attempt
2. Original
Attachments
RenderPS.jpg
Angle-Dark-2.jpeg

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Simple Renderings Thread

Post by Headroom » Thu Jun 18, 2015 9:54 am

@Tramis,
Looks very nice but the scale of the concrete textures seems to be a little off.
The code cans look much better on the less reflective ground.

Sent from my iPad using Tapatalk
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Simple Renderings Thread

Post by fused » Fri Jun 19, 2015 5:35 am

Long exposure shot of some sparks colliding with floating glossy spheres :)
Attachments
sparks.png

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Fri Jun 19, 2015 6:18 am

fused wrote:Long exposure shot of some sparks colliding with floating glossy spheres :)
I hope you've wore a mask! Safety first! ;)

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Mon Jun 29, 2015 6:14 pm

fused wrote:Long exposure shot of some sparks colliding with floating glossy spheres :)
Very cool stuff man!

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Simple Renderings Thread

Post by Headroom » Wed Jul 01, 2015 11:20 pm

This should be in the super simple renderings thread. I created the scene to test Blendigo's light layer implementation. The caustics turned out great, however, it seems Indigo has a heck of a time clearing the inside of the Monkey's head.
This has rendered to 6400 spp; SS 2; Bidir MLT.
Attachments
MonkeyHead.jpg

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Wed Jul 01, 2015 11:25 pm

Headroom wrote:it seems Indigo has a heck of a time clearing the inside of the Monkey's head.
This has rendered to 6400 spp; SS 2; Bidir MLT.
Higher SS value should help here, also raising the large mutation p. a bit (reduces MLT "patchyness") but whatever you do: don't open the untonemapped.exr output :lol:
polygonmanufaktur.de

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Simple Renderings Thread

Post by Headroom » Thu Jul 02, 2015 12:32 am

Thanks! It's cooking at SS5 at the moment. I'll see what that does and then may see where I get with adjusting large mutation p.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Wed Jul 08, 2015 2:55 am

This one is simple since I get all the textures and meshes from here: http://gl.ict.usc.edu/Research/DigitalEmily2/
Emily_v01.jpg
(click for 4k version!)
I had no luck with the UVs for the eyes in the OBJ file :?
Maybe somebody of you guys can try the Alembic or Maya file and export the proper OBJ for the eyes with proper UVs :)
polygonmanufaktur.de

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Wed Jul 08, 2015 7:14 am

Those eyes creep me out, especially since she doesn't look like she's slept in a week judging by the rings under her eyes.

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 38 guests