Simple Renderings Thread
Re: Simple Renderings Thread
thats so mothaphukin cool
Re: Simple Renderings Thread
Thank you, nice to know that Im not the only one
Here another object:
Here another object:
Re: Simple Renderings Thread
Playing with new animation retime feature in Max 2013 Rendered with Indigo.
http://www.youtube.com/watch?v=I9PgdY6DAIE
http://www.youtube.com/watch?v=I9PgdY6DAIE
Re: Simple Renderings Thread
Sweet abstract, but I gotta beg you again to use radial+sharp filters!
Re: Simple Renderings Thread
(Model from alvis)
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
Hello,
Here's a first test of implemented normal maps in IndigoMax. Effect is a bit too subtle and needs some more investigation.
Cheers,
Here's a first test of implemented normal maps in IndigoMax. Effect is a bit too subtle and needs some more investigation.
Cheers,
Re: Simple Renderings Thread
Canyons !
- Attachments
-
- canyons.pigm
- (882 Bytes) Downloaded 176 times
obsolete asset
Re: Simple Renderings Thread
CTZn wrote:Canyons !
A nice "simple render"
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
Oh God! That's wonderful!
..Always loved displacement
The colour distribution is shader or there's a base texture? Could you show us the maps, even little, just to have an idea of what your workflow has been
..Always loved displacement
The colour distribution is shader or there's a base texture? Could you show us the maps, even little, just to have an idea of what your workflow has been
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: Simple Renderings Thread
Awesome!
'T can be a wallpaper with more details.
'T can be a wallpaper with more details.
Re: Simple Renderings Thread
The beauty Cotty is that the displacement shader is even simpler than the albedo shader: no maps used Pibuz it's all ISL !
The displacement method is basically a noise wich uses itself for it's U and V placement. By the way I should be able to add directional (wind) erosion. The albedo mixes a bit of the displacement (lower is darker) with randomized horizontal layers.
The material is attached above; I applied it on a 1km square plane. The subdivision is view dependent, there's no way my computer can handle more polys, Nino
Virtual landscapes are pretty exciting I recon !
The displacement method is basically a noise wich uses itself for it's U and V placement. By the way I should be able to add directional (wind) erosion. The albedo mixes a bit of the displacement (lower is darker) with randomized horizontal layers.
The material is attached above; I applied it on a 1km square plane. The subdivision is view dependent, there's no way my computer can handle more polys, Nino
Virtual landscapes are pretty exciting I recon !
Last edited by CTZn on Fri Jul 27, 2012 12:59 am, edited 1 time in total.
obsolete asset
Re: Simple Renderings Thread
Super-awesome work CTZn!
It looks like you're using the normal Indigo sun+sky model (as opposed to the full atmospheric scattering simulation), is that correct?
It would be nice to see with the full simulation.
It looks like you're using the normal Indigo sun+sky model (as opposed to the full atmospheric scattering simulation), is that correct?
It would be nice to see with the full simulation.
Re: Simple Renderings Thread
It certainly would look awesome ! I'll do that at some point Nick, meanwhile there is the scene for the courageous rigs; they'll need 8 Gigs equiped, more or less.
- Attachments
-
- canyons.pigs
- manypolys
- (2.85 KiB) Downloaded 210 times
obsolete asset
Re: Simple Renderings Thread
Oh, and something else I add in mind was to explore the Indigo scattering capabilities to add rocks and boulders at the ground level.
I'll create a thread on virtual landscapes.
I'll create a thread on virtual landscapes.
obsolete asset
Re: Simple Renderings Thread
Yup, that's what the scattering stuff is for!CTZn wrote:Oh, and something else I add in mind was to explore the Indigo scattering capabilities to add rocks and boulders at the ground level.
I'll create a thread on virtual landscapes.
I think there are problems with scattering and quads currently, so I don't think it will work currently.
Who is online
Users browsing this forum: No registered users and 31 guests