Simple Renderings Thread

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Jan 23, 2012 12:27 pm

ninopiamonte wrote:
J'aime bien modéliser des meubles (n'étant pas très doué en architecture).
Je vous présente ma table à manger "Basico"
is this what you mean?

I like modeling of furniture (not very good at architecture).
This is my dining table "Basico"
That's the meaning, Xaon doesn't speak english.

Je crois que c'était une invitation à utiliser Google Translate :) Joli design, la structure a l'air bonne.
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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Mon Jan 23, 2012 3:33 pm

Simple rendent inachevé de quelque chose.
Il ya également problème avec le texte numérique.
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Xaon
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Re: Simple Renderings Thread

Post by Xaon » Mon Jan 23, 2012 3:44 pm

That's the meaning, Xaon doesn't speak english.

Je crois que c'était une invitation à utiliser Google Translate :) Joli design, la structure a l'air bonne.[/quote]

Oui, je ne parle pas anglais, je suis désolé. Cela dit mon français est correct (enfin, du moins)...

C'est pas évident de reproduire une structure réaliste, surtout au niveau du verre (qui ne touche pas le bois, il y a un espace de 0,2 mm).

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Mon Jan 23, 2012 9:50 pm

First grass test....
2d grass clips, using component spray tool, and instancing.
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zeitmeister
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hay bale ...

Post by zeitmeister » Wed Jan 25, 2012 12:34 pm

... very WIPpy yet; I'm gonna model everything real now.
Might look a lot better.
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strohballen_03_indigo.jpg
Cheers, David



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dcm
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Re: hay bale ...

Post by dcm » Wed Jan 25, 2012 3:05 pm

zeitmeister wrote:... very WIPpy yet; I'm gonna model everything real now.
Might look a lot better.
coolio 8)

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Wed Jan 25, 2012 9:41 pm

something straw Bales? 8)

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Wed Jan 25, 2012 9:51 pm

Thank you, yeah...
the blades (stalks?) really suck at the moment; I plan to generate 3-4 single models of them and then distribute em new so I don't have to use any textures.
Let's see.
Cheers, David



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LithiumDesign
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Re: hay bale ...

Post by LithiumDesign » Thu Jan 26, 2012 5:48 am

zeitmeister wrote:... very WIPpy yet; I'm gonna model everything real now.
Might look a lot better.
Impressive! :shock:

Another coffee table from me, will do a few more shots later hopefully :roll:
10hours and 5minutes colour correction etc...
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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Jan 26, 2012 6:33 am

10 hours ? i can have same in hour :shock:

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LithiumDesign
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Re: Simple Renderings Thread

Post by LithiumDesign » Thu Jan 26, 2012 6:40 am

dcm wrote:10 hours ? i can have same in hour :shock:
I don't know what I'm doing wrong! :shock: :(
SS is at 3, BiDir MLT with 4 emitters, 2 each side at 4200K and 5700K, 1 from above 4800K and one at slight angle from the front at 5000K!! I modelled some diffuse boxes so the lighting is softer - which may make it slower?
The render was not very noisy at 7hours but I wanted to see how noiseless it got but it didn't get much less noisy so I gave up! :lol:
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Re: Simple Renderings Thread

Post by StompinTom » Thu Jan 26, 2012 7:01 am

LithiumDesign wrote:
dcm wrote:10 hours ? i can have same in hour :shock:
I don't know what I'm doing wrong! :shock: :(
SS is at 3, BiDir MLT with 4 emitters, 2 each side at 4200K and 5700K, 1 from above 4800K and one at slight angle from the front at 5000K!! I modelled some diffuse boxes so the lighting is softer - which may make it slower?
The render was not very noisy at 7hours but I wanted to see how noiseless it got but it didn't get much less noisy so I gave up! :lol:
With so many emitters + bounce surfaces, try using plain path tracing. Could work quite well on that scene, provided the emitters aren't too small...

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LithiumDesign
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Re: Simple Renderings Thread

Post by LithiumDesign » Thu Jan 26, 2012 7:58 am

StompinTom wrote:With so many emitters + bounce surfaces, try using plain path tracing. Could work quite well on that scene, provided the emitters aren't too small...
Well I've got some more shots to render of the same scene so I'll post the results, thanks man 8)
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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Jan 26, 2012 8:52 am

MLT is not a must in this scene. You do not have any shiny or dielectric materials. Try to use PT BiDir with SS4 to avoid fireflies which can be caused by small emitters. MLT is fast in first 30-60 minutes of rendering but its loosing power when rendering longer. MLT isnt long distance runner. PT is more linear.

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LithiumDesign
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Re: Simple Renderings Thread

Post by LithiumDesign » Thu Jan 26, 2012 10:12 am

dcm wrote:MLT is not a must in this scene. You do not have any shiny or dielectric materials. Try to use PT BiDir with SS4 to avoid fireflies which can be caused by small emitters. MLT is fast in first 30-60 minutes of rendering but its loosing power when rendering longer. MLT isnt long distance runner. PT is more linear.
Well this is 30minutes BiDir PT SS4 - Image
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