Simple Renderings Thread
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
Nice.
bubs: can I ask what env. map you used? Been looking for one with that really warm/cold colour balance. Is it one of Peter G's skies? If so, which one?
bubs: can I ask what env. map you used? Been looking for one with that really warm/cold colour balance. Is it one of Peter G's skies? If so, which one?
Re: Simple Renderings Thread
Wow, really nice render bubs, I'm also very curious about your lighting setup!
I've done a little abstract render this week to test some things with materials...
I've done a little abstract render this week to test some things with materials...
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
Wow! Render time?
Re: Simple Renderings Thread
I've waited 45 hours haha, but it was pretty much clean after 20 hours (on my laptop). I'm always at school so I don't really care...
Re: Simple Renderings Thread
MRoz that is awesome! really cool!
As I said in my earlier post the lighting set-up is literally 2 exit portals and an env map. there is one directly to the left side of the image and the other is behind the camera to the right facing the wall. Sorry I can't show a wireframe, I didn't even save the scene because it was only the the model I was after!
@OscarJ - I think I used sky number 8 from the vizpeople free pack of hdri's. I tweaked most of them in Photoshop tho because the dynamic range isn't anywhere near as good as PG's. Think I painted a spot over the sun position with an intensity of approx +10 stops (but don't quote me on that it was quite a long time ago...). I didn't use a pure white spot to give the light more warmth in a very blue sky.
As I said in my earlier post the lighting set-up is literally 2 exit portals and an env map. there is one directly to the left side of the image and the other is behind the camera to the right facing the wall. Sorry I can't show a wireframe, I didn't even save the scene because it was only the the model I was after!
@OscarJ - I think I used sky number 8 from the vizpeople free pack of hdri's. I tweaked most of them in Photoshop tho because the dynamic range isn't anywhere near as good as PG's. Think I painted a spot over the sun position with an intensity of approx +10 stops (but don't quote me on that it was quite a long time ago...). I didn't use a pure white spot to give the light more warmth in a very blue sky.
Re: Simple Renderings Thread
My mistake! was able to check the .igi and I did actually use a PG sky on this. It was 1847 dusk sun, with gamma set to 1.3bubs wrote:@OscarJ - I think I used sky number 8 from the vizpeople free pack of hdri's. I tweaked most of them in Photoshop tho because the dynamic range isn't anywhere near as good as PG's. Think I painted a spot over the sun position with an intensity of approx +10 stops (but don't quote me on that it was quite a long time ago...). I didn't use a pure white spot to give the light more warmth in a very blue sky.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Simple Renderings Thread
I like the lakeview!
To increase realism I would paint some sort of "coast" in Photoshop...
Maybe like this:
http://www.yoyowall.com/wp-content/uplo ... lowers.jpg
Cheers, zeiti
To increase realism I would paint some sort of "coast" in Photoshop...
Maybe like this:
http://www.yoyowall.com/wp-content/uplo ... lowers.jpg
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
If you are using mesh scattering then a simple height shader can prevent them to be spread below a certain height, ask Ono/SkI devs.zeitmeister wrote:I like the lakeview!
To increase realism I would paint some sort of "coast" in Photoshop...
Maybe like this:
http://www.yoyowall.com/wp-content/uplo ... lowers.jpg
Cheers, zeiti
obsolete asset
Re: Simple Renderings Thread
I didn't understan you, what u mean, can u explain plz
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
Re: Simple Renderings Thread
Scattered objects can obey a shader that would prevent them to be spawned close to a water plane, for instance. SkIndigo users could be presented with just a height parameter and not have to be bothered with the shader itself.
obsolete asset
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Simple Renderings Thread
What material are you testing? May I suggest a displacement map for that rock texture? (Generalno mi se prostor svidja )
Re: Simple Renderings Thread
Testing parquet, wall stucco map, and light.. (Ma nesto mi sjebe mapu, jer nemam displacement mapu samo bump mapu od kamena.. Il neznam da podesim dobro.. A prostor sam samo onako napravio, testirao sam zid, kamen, parket i svetlo sa ucenicima koje ucim sketchup i indigo..)
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Simple Renderings Thread
Well, if you are having some problems with the displacement map, I will be happy to help you with the knowledge I gathered from users here, and if you send me your original texture file I could create one for you. As for the floor material, recently I stumbled upon this amazing one created by amazing bubs, check it out:
http://www.indigorenderer.com/forum/vie ... =4&t=12002
He even explains how he created that nice effect, try that one out, too!
http://www.indigorenderer.com/forum/vie ... =4&t=12002
He even explains how he created that nice effect, try that one out, too!
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