Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
User avatar
Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Mon May 02, 2016 8:55 pm

Patrice wrote:Except on Mac Pro, somebody run GPU mode on a Mac to render something else than a sphere ?
If yes, what is your configuration ?
Thanks
I did. See older posts here. Fast SSS and everything else works fine on Mac Pro D300 Indigo is in a league of its own on the Pro. :)

User avatar
Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Mon May 02, 2016 9:00 pm

CTZn wrote:That's a telltale that the bump value is too strong, and that it points to the displacement realm rather. Basically, if you have black zones away from the terminator (edge of shadow) when using bump, then you are doing it wrong. I understand that the here material is reflective though.

I know that well for I have explored procedural anisotropy, à la Passionated. The narrower the map details (ie the higher the frequency), the lower the gain. Twice the frequency, half the value. That simple. It's illustrated in the shader, where gain is divided by frequency.

By the way, displacement is just perfect now, performance-wise. Done right !

PS: example: if the distance between two peaks is 2mm, then a gain of 1mm will average their slope at ~45°.
Thanks CTZn!! That's plenty of info. But very very useful! ^ . ^

User avatar
Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Mon May 02, 2016 9:04 pm

pixie wrote:FastSSS gpu vs cpu
It screams fast!

The material clearly shows this behavior
Fast SSS isn't really ready yet on GPU...it works but there will be an update coming i think so.
Nice material BTW.

User avatar
Patrice
Posts: 32
Joined: Tue Nov 26, 2013 7:44 pm
Location: Limoges - France
Contact:

Re: Indigo Renderer 4 public beta

Post by Patrice » Mon May 02, 2016 9:53 pm

Thank you Originalplan, but, I said, "except on Mac Pro" ...

User avatar
Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Tue May 03, 2016 12:27 am

Patrice wrote:Thank you Originalplan, but, I said, "except on Mac Pro" ...
SH*T sorry i skipped that part.
I did try v4 on a 17" Macbook Pro...GPU render does not work (too old) But CPU works fine!

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 4 public beta

Post by zeitmeister » Tue May 03, 2016 3:15 am

Hey Ono,
could you please provide me Indigo 4.0 node licences? Already sent you an email to support@indigorenderer.com...
the clients deny network rendering due to "image dimensions exceed unlicenced limit".
Thanks a lot!!

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 6:44 am

A five minute render with my R9 380 + GTX 560ti of the famous cycle benchmark
Attachments
bmw4.jpg
benchcycles.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 03, 2016 7:00 am

D: That doesn't look good! I guess the last one is Indigo? Supersampling 1? Is the first (Cycles) one also a five minute render?

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 7:14 am

Oscar J wrote:D: That doesn't look good! I guess the last one is Indigo? Supersampling 1? Is the first (Cycles) one also a five minute render?
SS is 4, at the very least it is 2. it is a 3 minute render with just one gfx board, but with indigo I'm forced to wait until the next update, that's why I cannot see what indigo does for the same time.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 03, 2016 7:25 am

Would you mind uploading/sending the file? :)

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 7:35 am

Oscar J wrote:Would you mind uploading/sending the file? :)
not at all... :) It has your car paint and it has your lighting... ;)

This one has 3 minutes, 4ss and the same ilumination

http://ge.tt/5uYzTDa2
Attachments
bmw2.jpg
3 minutes and the same ilumination
benchcycles2.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 03, 2016 8:23 am

Tried a 3 min render on my 7970 (performance doesn't seem to be very good on R9 300 series yet). Also tried to match the materials a bit more.

Indigo and Cycles definitely seem to be more closely matched in these very simple lighting situations. In fact Indigo seems to render the car in the background a bit noisier ATM, although that might be partly due to a clear difference in lighting (there's a emitting plane above it in the Cycles version) and different hardware.

I definitely know what image I prefer though. :) Note how Cycles doesn't have any fresnel effect on the glass for example.
Attachments
bmw 3 min indigo.jpg

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 8:43 am

Oscar J wrote:Tried a 3 min render on my 7970 (performance doesn't seem to be very good on R9 300 series yet). Also tried to match the materials a bit more.

Indigo and Cycles definitely seem to be more closely matched in these very simple lighting situations. In fact Indigo seems to render the car in the background a bit noisier ATM, although that might be partly due to a clear difference in lighting (there's a emitting plane above it in the Cycles version) and different hardware.

I definitely know what image I prefer though. :) Note how Cycles doesn't have any fresnel effect on the glass for example.
The glass is a single sided plane, I had to make it normal glass, I could perhaps had blend phong with null and got the shields cleaning faster. I also tried to match the dof of cycles by trial and error since the original fstop was 128 it wouldn't give any...

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 03, 2016 8:47 am

The headlights look really funky due to the compact glass volume. :D

fourzeronine
Posts: 94
Joined: Fri Nov 15, 2013 5:16 pm
Location: Los Angeles, CA
Contact:

Re: Indigo Renderer 4 public beta

Post by fourzeronine » Tue May 03, 2016 2:39 pm

Code: Select all

<gpu>true</gpu>
Deprecated? Is there a new API call for OpenCL?

Post Reply
560 posts

Who is online

Users browsing this forum: Ahrefs [Bot] and 45 guests