Hi there guys !
I have a question ....
What is the right or the best ray tracing method to get rid of the white dots in the black glass ?
The options that Skindigo gives are :
Path Tracing
Bidirectional Path Tracing
Path Tracing with MLT
Bidirectional with MLT
Thx in advance
A simple house in Mexico
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: A simple house in Mexico
That's not a simple house, it's a beauty!
For starters, you could make sure you're using AGS(architectural glass solution), or specular material with arch glass option on. The best method so far, for those tricky scenes, for me, was BiDirMLT, but since this is an outdoor scene, I think you might as well go with BiDir PathTracing.
For starters, you could make sure you're using AGS(architectural glass solution), or specular material with arch glass option on. The best method so far, for those tricky scenes, for me, was BiDirMLT, but since this is an outdoor scene, I think you might as well go with BiDir PathTracing.
Re: A simple house in Mexico
Hi Squirell !thesquirell wrote:That's not a simple house, it's a beauty!
For starters, you could make sure you're using AGS(architectural glass solution), or specular material with arch glass option on. The best method so far, for those tricky scenes, for me, was BiDirMLT, but since this is an outdoor scene, I think you might as well go with BiDir PathTracing.
Thx for you reply and for the kind words . Let's wait to see the final result.
Ok......For sure i forgot to set AGS ... i will re-render with the ags check on and see how it goes
Regards
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