Humster Car Render Challenge 2015 - Agera at Nürburgring WIP
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Humster Car Render Challenge 2015 - Agera at Nürburgring WIP
Just as Koenigsegg was getting ready, new speed limit regulations at Nürburgring made it impossible for them to set a new speed record around the track.
Nothing is impossible in the world of 3D rendering though. My contribution to Hamsters Car Render Challenge 2015 will be an Agera R testing its lateral G-force limits around Caracciola Karussell, at the heart of "The Green Hell".
Just started making a rough mesh of the track, slapped a few textures on there as well. Good to see Indigo handling and loading those 12k asphalt textures like it's nothing.
Everybody, please feel free to comment and crit this WIP as much as you like, hopefully with your help this might turn out just great.
Nothing is impossible in the world of 3D rendering though. My contribution to Hamsters Car Render Challenge 2015 will be an Agera R testing its lateral G-force limits around Caracciola Karussell, at the heart of "The Green Hell".
Just started making a rough mesh of the track, slapped a few textures on there as well. Good to see Indigo handling and loading those 12k asphalt textures like it's nothing.
Everybody, please feel free to comment and crit this WIP as much as you like, hopefully with your help this might turn out just great.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
But oh no! There's a tree in the middle of the track!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Humster Car Render Challenge 2015 - Agera at Nürburgring WIP
Very cool project!!!
If you have the chance and Time, visit the nordschleife by yourself and take photo references. It's a nice trip for the weekend! Because not only the signs and track graffitti differs a lot from all photos and game level photos; the whole foliage is extremely important for this location.
If you model everything in highres quality, with very highres textures, think about selling the location!!!
I am very excited of this result!!
Do you know the free racing Sim rfactor? You could extract things there for references, too.
Track for rfactor:
"https://www.rfactorcentral.com/detail.c ... ing%202007"
3DSimEd for model and texture extraction:
"http://www.sim-garage.co.uk"
Cheers, zeiti
If you have the chance and Time, visit the nordschleife by yourself and take photo references. It's a nice trip for the weekend! Because not only the signs and track graffitti differs a lot from all photos and game level photos; the whole foliage is extremely important for this location.
If you model everything in highres quality, with very highres textures, think about selling the location!!!
I am very excited of this result!!
Do you know the free racing Sim rfactor? You could extract things there for references, too.
Track for rfactor:
"https://www.rfactorcentral.com/detail.c ... ing%202007"
3DSimEd for model and texture extraction:
"http://www.sim-garage.co.uk"
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Hi
I know the curve Karussell it belonged to the old route of 25Km. and was the scene of wonderful challenges between Porsche 908 and 917 Ford GT40 Ferrari 512 years in 1970. I think it was the inside of concrete to facilitate the grip.
Once the track will serve well modeled trees and car ......
I know the curve Karussell it belonged to the old route of 25Km. and was the scene of wonderful challenges between Porsche 908 and 917 Ford GT40 Ferrari 512 years in 1970. I think it was the inside of concrete to facilitate the grip.
Once the track will serve well modeled trees and car ......
Mac Mini 2011 - 2,3 GHz Intel Core i5
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Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Thanks a lot for your comments! Will make sure to visit Nürburg one day, but am unlikely to have the opportunity before the competition ends.
I'll have a look at the 3D data. While I'll try my best to make the piece of track fairly accurate, there's stuff like composition, materials, textures, integration of the car, driver, animating the car and camera for motion blur, etc. So I can't promise millimetre precision.
I'll have a look at the 3D data. While I'll try my best to make the piece of track fairly accurate, there's stuff like composition, materials, textures, integration of the car, driver, animating the car and camera for motion blur, etc. So I can't promise millimetre precision.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Don't mind!
Hauptsach geil musses sein!
But I think you'll rock this baby!
Concerning the foliage:
I can recommend these ones... Although some textures could be more highres. But you get a great realism and variance with them. Not really for the closeup, but for everything else.
http://www.itoosoft.com/hqplants.php
Cheers, zeiti
Hauptsach geil musses sein!
But I think you'll rock this baby!
Concerning the foliage:
I can recommend these ones... Although some textures could be more highres. But you get a great realism and variance with them. Not really for the closeup, but for everything else.
http://www.itoosoft.com/hqplants.php
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Saved that site as a bookmark, but with my student economics in mind I'll try to do this using free/own models as much as possible.
I get like 30k s/sec with all the trees, what do you guys recommend to speed up rendering with lots of instances? My leaves are now blended phong/DT, am afraid double side thin would be even slower...?
Funny thing: This is the first scene I've rendered that gets the highest samples/s using BiDir MLT.
I get like 30k s/sec with all the trees, what do you guys recommend to speed up rendering with lots of instances? My leaves are now blended phong/DT, am afraid double side thin would be even slower...?
Funny thing: This is the first scene I've rendered that gets the highest samples/s using BiDir MLT.
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Hi
I remind you that even in Monza there is a path with parabolic curves used until the 70s for the competitions of the Sports Prototype; not to forget Indy.
Today has been restored and used for testing and vintage cars..
I'm sure it will be quite a job!
I remind you that even in Monza there is a path with parabolic curves used until the 70s for the competitions of the Sports Prototype; not to forget Indy.
Today has been restored and used for testing and vintage cars..
I'm sure it will be quite a job!
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Hi Oscar.
The speed is very low due to the amount of geometry (I believe). If you test a double sided thin for the leaves the speed decrease even more, yes (a half more or less).
Good luck for this adventure man !!
The speed is very low due to the amount of geometry (I believe). If you test a double sided thin for the leaves the speed decrease even more, yes (a half more or less).
Good luck for this adventure man !!
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
I suppose you are using an alpha map for the leafs? Indigo will render faster if you don't. That means just plain geometry leafs.
Not sure if you are able to do so with your 3D foliage...
Thats the reason why I like the new forester plugin for C4D.
Cheers, zeiti
Not sure if you are able to do so with your 3D foliage...
Thats the reason why I like the new forester plugin for C4D.
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Thanks guys, nick looked into the speed issue, it was most likely some scattering bug in blender:
"I think I have found why it is so slow.
It looks like there is a problem with the scattering (of the trees presumably)
There are lots of tree instances in *exactly* the same place.
This means that rays have to trace against all of them.
nick"
Now: bring out the blue carbon!
(please excuse any UV wrapping issues)
"I think I have found why it is so slow.
It looks like there is a problem with the scattering (of the trees presumably)
There are lots of tree instances in *exactly* the same place.
This means that rays have to trace against all of them.
nick"
Now: bring out the blue carbon!
(please excuse any UV wrapping issues)
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
Got the scattering sorted out - now it's just the matter of adding a few more variants of trees.
Quick render:
Quick render:
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Humster Car Render Challenge 2015 - Agera at Nürburgring WIP
Variance in color of the leafs maybe?
No problem:
http://www.indigorenderer.com/forum/vie ... 00#p130728
And don't forget to mix some fir trees in there...
I am so excited...
Cheers, zeiti
No problem:
http://www.indigorenderer.com/forum/vie ... 00#p130728
And don't forget to mix some fir trees in there...
I am so excited...
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
That looks friggin complicated. Wouldn't it be easier to just have, say, 5 different textures for the leafs instead?
But it's nice that I can get a pro like you all excited.
But it's nice that I can get a pro like you all excited.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Humster Car Render Challenge 2015 - Agera at Nürburgring
If fused would integrate ISL completely with sliders and input fields, with all possibilities you have in Indigo GUI, into the C4D cindigo Material GUI, it would be VERY easy.
If you like I can provide you an C4C example scene... It's no rocket science, but unhandy.
Cheers, zeiti
If you like I can provide you an C4C example scene... It's no rocket science, but unhandy.
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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