If that wasn't with you I would have beaten my own record right now

Eeew, I'm tweaking, documenting myself, rendering, pruning renders, learning, eventually spreading knowledge...
Basically reporting, no

?
Note: All these materials should greatly benefit from a very subtle bump mapping, smooth wavy style. If you can displace that, that would be even better. Perfect flat surfaces are so boring !
Code:
<?xml version="1.0" encoding="utf-8"?>
<scenedata>
<medium>
<name>dichroic_glass_B_medium</name>
<precedence>6</precedence>
<basic>
<ior>1.48357</ior>
<cauchy_b_coeff>0.00072487</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<regular_tabulated>
<start_wavelength>0.4E-06</start_wavelength> <!-- from the beginning of the visible spectrum -->
<end_wavelength>0.7E-06</end_wavelength> <!-- to its end -->
<num_values>20</num_values> <!-- get 20 samples -->
<values> <!-- 5x4 -->
0 0.01 0.03 0.003 0.0186127
0.006 0.008 0.1 0.095 0
0.8639 0.81 0.07983 0.62 0.541978
0.94 0.007439 0.24 0.000612 0.00624
</values>
</regular_tabulated>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<regular_tabulated>
<start_wavelength>0.4E-06</start_wavelength>
<end_wavelength>0.7E-06</end_wavelength>
<num_values>10</num_values>
<values>
0.2 0.94 0.81 0.62 0 0.1 0.006 0.003 0.01 0
</values>
</regular_tabulated>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<regular_tabulated>
<start_wavelength>0.4E-06</start_wavelength>
<end_wavelength>0.7E-06</end_wavelength>
<num_values>10</num_values>
<values>
0.027 -0.25 -0.975 -0.8 -0.96 0.62 0.81 0.094 0.18 0.05
</values>
</regular_tabulated>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>previewmaterial</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>dichroic_glass_B_medium</internal_medium_name>
</specular>
</material>
</scenedata>
Code:
<?xml version="1.0" encoding="utf-8"?>
<scenedata>
<medium>
<name>dichroic_glass_D_medium</name>
<precedence>6</precedence>
<basic>
<ior>1.72</ior>
<cauchy_b_coeff>0.0018</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1.27 2.45 1.8</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<regular_tabulated>
<start_wavelength>0.4E-06</start_wavelength>
<end_wavelength>0.7E-06</end_wavelength>
<num_values>10</num_values>
<values>
0 -0.25 -0.975 -0.8 -0.6 0.62 0.81 0.94 0.2 0
</values>
</regular_tabulated>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<regular_tabulated>
<start_wavelength>0.4E-06</start_wavelength>
<end_wavelength>0.7E-06</end_wavelength>
<num_values>10</num_values>
<values>
0 -0.25 -0.975 -0.8 -0.6 0.62 0.81 0.94 0.2 0
</values>
</regular_tabulated>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>previewmaterial</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>dichroic_glass_D_medium</internal_medium_name>
</specular>
</material>
</scenedata>
Removed dichroic_glass_E cause it had wrong settings (negative absorbtion).
Would you help render Pure

?
edit; more references for dichroic glasses:
http://www.worldglassnet.com/pages/appG ... subcat=All
PostS.: I edited previous codes, they weren't matching the matDB naming convention, I think that's better now. Will do a last check before upload.