General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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wlf_alex
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by wlf_alex » Mon Dec 17, 2012 11:25 am
FakeShamus wrote:here's the blend version of the snow cover material:
http://www.indigorenderer.com/materials/materials/1132
easy enough to replace the 2 materials I have in there now with your own ground/rock and some sort of green vegetation instead of the snow. this is very basic, though - I would live to see some real procedural terrain shaders built into Indigo, with easy to use parameters.
Yes, with textures this material gives a more realistic picture :
I hope the new shader from Ono add even more realism.
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
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FakeShamus
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by FakeShamus » Mon Dec 17, 2012 2:43 pm
Looks pretty good! Feels like it needs just a little bit more break up, in the form of some noise in the bump, maybe. But again, having a fully procedural fractal surface instead of a polygon mesh for the mountains would be best. Problem always seems to be, you can never get enough poly's to make the ground look detailed enough.
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CTZn
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by CTZn » Mon Dec 17, 2012 6:24 pm
FakeShamus wrote:Looks pretty good! Feels like it needs just a little bit more break up, in the form of some noise in the bump, maybe.
Hi FakeShamus, it was easy to make your shader parametric with a "slope" factor.
Why not ?
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CTZn
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by CTZn » Mon Dec 17, 2012 10:25 pm
I have slightly abused one of your textures in this shader:
Actually, apologies for the thread and texture highjacking combo.
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Attachments
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- terrain_terraces_textured.pigm
- (1.23 MiB) Downloaded 229 times
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wlf_alex
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by wlf_alex » Mon Dec 17, 2012 11:21 pm
CTZn wrote:I have slightly abused one of your textures in this shader:
Actually, apologies for the thread and texture highjacking combo.
A very interesting result! But I can not use this shader to Cindigo!?
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
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FakeShamus
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by FakeShamus » Tue Dec 18, 2012 12:58 am
CTZn wrote:it was easy to make your shader parametric with a "slope" factor.
Why not ?
...cause I actually have no idea what I'm doing in ISL, I just copy and paste from better men than me for this stuff
If someone wants to redo the "snowy rock" and "mossy rock" with parametric controls and replace my versions that would be fine with me!
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FakeShamus
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by FakeShamus » Tue Dec 18, 2012 4:29 am
ok, yeah, it was easy to make the snow cover parametric - lower values = more coverage:
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Attachments
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- snowy_rock_par.pigm
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FakeShamus
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by FakeShamus » Tue Dec 18, 2012 5:27 am
and here's a new "mossy rock" with sliders for direction and amount of coverage:
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- mossy_rock_par.pigm
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CTZn
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by CTZn » Tue Dec 18, 2012 7:12 am
Very nice shaders, I'm glad you made the move. It would be great to update your mats on the DB.
Alex, I can't tell about the extent of the ISL implementation in Cindigo, I'm not competent in the matter. I jumped on the ball when it came to ISL, sorry about that.
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