Re: Milk (regular) optimized
Posted: Wed Feb 02, 2011 4:03 am
Milk (regular)
Slowest material ever forever.
Slowest material ever forever.
https://www.indigorenderer.com/forum/
https://www.indigorenderer.com/forum/viewtopic.php?f=23&t=10443
No way, u craziedag wrote:Today I did both... at the same time too.
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<medium>
<name>Milk</name>
<precedence>6</precedence>
<basic>
<ior>1.34</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1.6918 1.823898 2.484303</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>500</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>0.06365 0.06059 0.05779</rgb>
<gamma>2.2</gamma>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Milk</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Milk</internal_medium_name>
</specular>
</material>
</scenedata>
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<scene>
<medium>
<name>Milk</name>
<precedence>6</precedence>
<basic>
<ior>1.34</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1.4143 1.7576 2.8281</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>416</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>0.1875 0.1785 0.17025</rgb>
<gamma>2.2</gamma>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Milk</name>
<specular>
<internal_medium_name>Milk</internal_medium_name>
<transparent>true</transparent>
<layer>0</layer>
</specular>
</material>
<alias_material>
<current_name>Milk</current_name>
<new_name>previewmaterial</new_name>
</alias_material>
<include>
<pathname>PACKED_0_matpreviewscene_igmesh.igs</pathname>
</include>
</scene>
Yeah it covers up too much,Godzilla wrote:Great renders, very realistic.
But uh, why the um.. decal? on the glass?
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scenedata>
<medium>
<name>milk_medium</name>
<precedence>2</precedence>
<basic>
<ior>1.345</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>
1.533 4.6 19.933
</rgb>
<gamma>1</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>
18205.3 20382.6 22369.8
</rgb>
<gamma>1</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>
0.75 0.714 0.681
</rgb>
<gamma>1</gamma>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>milk</name>
<specular>
<internal_medium_name>milk_medium</internal_medium_name>
<transparent>true</transparent>
<layer>0</layer>
</specular>
</material>
</scenedata>
Yepsuvakas wrote:Milk and breasts ? Uhm..Ok, I suppose they match, kind of..