dag wrote:
Today I did both... at the same time too.

No way, u crazie

722h how, what's the material?
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Path tracing is much faster but doesn't work always.
That's path tracing with MLT,
120h, 60k s/pix
Warning nudityhttp://static3.nagi.ee/i/p/700/35/175088374fdbce_o.jpgMaterial is:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<medium>
<name>Milk</name>
<precedence>6</precedence>
<basic>
<ior>1.34</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1.6918 1.823898 2.484303</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>500</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>0.06365 0.06059 0.05779</rgb>
<gamma>2.2</gamma>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Milk</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Milk</internal_medium_name>
</specular>
</material>
</scenedata>
And this one is Bidir MLT, (slower)
10k s/pix, ~35 hours (45h, but master was paused a lot)

Material is:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<scene>
<medium>
<name>Milk</name>
<precedence>6</precedence>
<basic>
<ior>1.34</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1.4143 1.7576 2.8281</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>416</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<rgb>
<rgb>0.1875 0.1785 0.17025</rgb>
<gamma>2.2</gamma>
</rgb>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Milk</name>
<specular>
<internal_medium_name>Milk</internal_medium_name>
<transparent>true</transparent>
<layer>0</layer>
</specular>
</material>
<alias_material>
<current_name>Milk</current_name>
<new_name>previewmaterial</new_name>
</alias_material>
<include>
<pathname>PACKED_0_matpreviewscene_igmesh.igs</pathname>
</include>
</scene>