Milk (regular) optimized

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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Meelis
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Milk (regular) optimized

Post by Meelis » Mon Dec 13, 2010 10:18 pm

Hi :)

I made Milk material
At the moment i don't have free time to render good quality preview.
If you can render it, you may upload it under your name to MDB. :wink:

~ 1 h / 900 S/px
Image
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Milk.pigm
Milk (regular) optimized
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zeitmeister
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Re: Milk (regular) optimized

Post by zeitmeister » Tue Dec 14, 2010 8:35 pm

Great, thank you very much!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Meelis
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Re: Milk (regular) optimized

Post by Meelis » Tue Dec 14, 2010 9:12 pm

zeitmeister wrote:Great, thank you very much!
Thx :D

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Pibuz
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Re: Milk (regular) optimized

Post by Pibuz » Thu Dec 16, 2010 8:31 pm

Hi Meelis! Thank you!
..but why the white dots?

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dag
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Re: Milk (regular) optimized

Post by dag » Fri Dec 17, 2010 4:05 am

Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Expired milk.

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Meelis
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Re: Milk (regular) optimized

Post by Meelis » Fri Dec 17, 2010 8:10 am

dag wrote:
Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Expired milk.
:lol: :lol: :lol:

Maybe just noisy. The preview was in path tracing mode, 1000 MNCR.

The milk will get better if live it on table for few weeks :D

MNCR 10000
Supersampling 2
MLT Bidir
http://static3.nagi.ee/i/p/690/79/172698739745d7_o.jpg

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Godzilla
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Re: Milk (regular) optimized

Post by Godzilla » Sun Dec 19, 2010 5:41 am

Very cool scene Meelis. If you would like, I could render it until it's noise free for you? :)
samlavoie.xyz

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Meelis
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Re: Milk (regular) optimized

Post by Meelis » Sun Dec 19, 2010 9:21 am

Godzilla wrote:Very cool scene Meelis. If you would like, I could render it until it's noise free for you? :)
Thanks :)

Are you shure, it's not that cool as it's slow (+ that ugly shadow on backwall created by emitter plane)
I'm rendering it on network with C2D e4500 2,2 GHz + C2D e7400 2,8 GHz.

I will upload packed indigo scene tomorrow morning (~ 8 hours from now)

Here is update
http://static3.nagi.ee/i/p/691/35/1728391997140d_o.jpg
http://static3.nagi.ee/i/p/691/35/172838374d21ec_o.jpg

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Meelis
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Re: Milk (regular) optimized

Post by Meelis » Sun Dec 19, 2010 7:02 pm

Here is the unpacked pigs (80,5 MB) and repacked with 7zip (36,1 MB)
https://docs.google.com/leaf?id=0B1ETge ... NmNk&hl=en

Hope it still works

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Pibuz
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Re: Milk (regular) optimized

Post by Pibuz » Tue Dec 21, 2010 10:59 pm

Meelis wrote:
dag wrote:
Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Expired milk.
:lol: :lol: :lol:

Maybe just noisy. The preview was in path tracing mode, 1000 MNCR.
http://static3.nagi.ee/i/p/690/79/172698739745d7_o.jpg
..to me, they look like fireflies.. :?
That's why I asked. Do they go away after further calc time?

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pixie
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Re: Milk (regular) optimized

Post by pixie » Tue Dec 21, 2010 11:21 pm

Pibuz wrote:..to me, they look like fireflies.. :?
That's why I asked. Do they go away after further calc time?
after 24 on 2 i7 I couldn't see much off an improvement.. :(

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Pibuz
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Re: Milk (regular) optimized

Post by Pibuz » Tue Dec 21, 2010 11:25 pm

..mmmmmhhh..
I guess by that time the "regular noise" should be gone by far...

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Meelis
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Re: Milk (regular) optimized

Post by Meelis » Wed Dec 22, 2010 2:48 am

Maybe i need more super samples than 2. (i need to add ram in slave computer for that)

If more super samples doesn't help i might try:
* I used 0.9 white, so i can go with 0.7
* I should lower SSS uniform value from 500 to 200 maybe.
* Can MNCR 10000 be problem, i go with default 1000

111 h :D
Image

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suvakas
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Re: Milk (regular) optimized

Post by suvakas » Wed Dec 22, 2010 10:11 am

Hmm.. Wasn't there much cleaner SSS in some earlier Indigo builds long long time ago ?
11k samples should be crystal clear. I remember having decent sss with 6k spp. If sss works like this now, then it's not usable at all. Ono? Lyc? Any comments ?

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lycium
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Re: Milk (regular) optimized

Post by lycium » Wed Dec 22, 2010 1:25 pm

Wow, that's quite a noisy result for such an incredibly long rendertime...

My suggestion is to use MLT path tracing, non-bidir. Bi-dir tries to make many connections inside the SSS medium that don't contribute any light paths, this is somewhat inefficient even if MLT is helping it along.

edit: upon further investigation of the render settings, i suggest to never use gaussian splat or downsize, it's slow and doesn't look as good as fastbox + MN; also, you should prefer circular apertures unless you really want a particular bokeh effect, since rendering with generated apertures is considerably less efficient than circular ones.

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