Milk (regular) optimized
Milk (regular) optimized
Hi
I made Milk material
At the moment i don't have free time to render good quality preview.
If you can render it, you may upload it under your name to MDB.
~ 1 h / 900 S/px
I made Milk material
At the moment i don't have free time to render good quality preview.
If you can render it, you may upload it under your name to MDB.
~ 1 h / 900 S/px
- Attachments
-
- Milk.pigm
- Milk (regular) optimized
- (519 Bytes) Downloaded 327 times
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Re: Milk (regular) optimized
Great, thank you very much!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Milk (regular) optimized
Thxzeitmeister wrote:Great, thank you very much!
Re: Milk (regular) optimized
Hi Meelis! Thank you!
..but why the white dots?
..but why the white dots?
Re: Milk (regular) optimized
Expired milk.Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Re: Milk (regular) optimized
dag wrote:Expired milk.Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Maybe just noisy. The preview was in path tracing mode, 1000 MNCR.
The milk will get better if live it on table for few weeks
MNCR 10000
Supersampling 2
MLT Bidir
http://static3.nagi.ee/i/p/690/79/172698739745d7_o.jpg
Re: Milk (regular) optimized
Very cool scene Meelis. If you would like, I could render it until it's noise free for you?
samlavoie.xyz
Re: Milk (regular) optimized
ThanksGodzilla wrote:Very cool scene Meelis. If you would like, I could render it until it's noise free for you?
Are you shure, it's not that cool as it's slow (+ that ugly shadow on backwall created by emitter plane)
I'm rendering it on network with C2D e4500 2,2 GHz + C2D e7400 2,8 GHz.
I will upload packed indigo scene tomorrow morning (~ 8 hours from now)
Here is update
http://static3.nagi.ee/i/p/691/35/1728391997140d_o.jpg
http://static3.nagi.ee/i/p/691/35/172838374d21ec_o.jpg
Re: Milk (regular) optimized
Here is the unpacked pigs (80,5 MB) and repacked with 7zip (36,1 MB)
https://docs.google.com/leaf?id=0B1ETge ... NmNk&hl=en
Hope it still works
https://docs.google.com/leaf?id=0B1ETge ... NmNk&hl=en
Hope it still works
Re: Milk (regular) optimized
..to me, they look like fireflies..Meelis wrote:dag wrote:Expired milk.Pibuz wrote:Hi Meelis! Thank you!
..but why the white dots?
Maybe just noisy. The preview was in path tracing mode, 1000 MNCR.
http://static3.nagi.ee/i/p/690/79/172698739745d7_o.jpg
That's why I asked. Do they go away after further calc time?
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Milk (regular) optimized
after 24 on 2 i7 I couldn't see much off an improvement..Pibuz wrote:..to me, they look like fireflies..
That's why I asked. Do they go away after further calc time?
Re: Milk (regular) optimized
..mmmmmhhh..
I guess by that time the "regular noise" should be gone by far...
I guess by that time the "regular noise" should be gone by far...
Re: Milk (regular) optimized
Hmm.. Wasn't there much cleaner SSS in some earlier Indigo builds long long time ago ?
11k samples should be crystal clear. I remember having decent sss with 6k spp. If sss works like this now, then it's not usable at all. Ono? Lyc? Any comments ?
11k samples should be crystal clear. I remember having decent sss with 6k spp. If sss works like this now, then it's not usable at all. Ono? Lyc? Any comments ?
Re: Milk (regular) optimized
Wow, that's quite a noisy result for such an incredibly long rendertime...
My suggestion is to use MLT path tracing, non-bidir. Bi-dir tries to make many connections inside the SSS medium that don't contribute any light paths, this is somewhat inefficient even if MLT is helping it along.
edit: upon further investigation of the render settings, i suggest to never use gaussian splat or downsize, it's slow and doesn't look as good as fastbox + MN; also, you should prefer circular apertures unless you really want a particular bokeh effect, since rendering with generated apertures is considerably less efficient than circular ones.
My suggestion is to use MLT path tracing, non-bidir. Bi-dir tries to make many connections inside the SSS medium that don't contribute any light paths, this is somewhat inefficient even if MLT is helping it along.
edit: upon further investigation of the render settings, i suggest to never use gaussian splat or downsize, it's slow and doesn't look as good as fastbox + MN; also, you should prefer circular apertures unless you really want a particular bokeh effect, since rendering with generated apertures is considerably less efficient than circular ones.
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