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Hey all :) I know I should be learning how to make materials with Photoshop and all that, and I definitely will in a few weeks once the time crunch of university is over, but right now I desperately need a perforated metal texture for an architecture project in a week. Preferably a Corten (pre-rusted) metal with round holes, either tiled or procedural texture (but I don't know how to use procedural textures; somehow they crash). If someone has time on their hands and is willing to do this, I'll be grateful :) Let me know!


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2nd Place 100
Why dont you use a rusted metal material from the MatDB and throw one of these into the blend channel?

http://www.google.de/search?q=perforate ... ih=416#p=0

And why do you use a software you dont know for such a project?

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Indigo 100
Hey!

I am not sure this is the exact texture you need as not sure about holes distance and diameter. Anyway, it's possible to adjust them. After looking on some reference pictures I guess it can be something like this:

Attachment:
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corten_metal_perforated_test_scale_0.5.png
corten_metal_perforated_test_scale_0.5.png [ 357.09 KiB | Viewed 1811 times ]


Perforations are not procedural — they are made with the blend map. You can play with the size by playing with UV scale of the blend map.

In case you have some textures, which you think the resulting material can be made of, post the link :)

Google Docs link


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Brilliant. Thank you so much! And think you, Dakiru, for the PM.

I just have one more question - If anyone's familiar with the Soap Skin and Bubble plugin for Sketchup (http://www.3dworldmag.com/2009/10/21/10 ... _plug_ins/) (second on that list) is it possible to put a perforated material on it? I tried, and the curved surface only renders as default material.


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It shouldn't be a problem. SSB produces normal SketchUp geometry. Keep trying. Maybe you did something wrong.

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Indigo 100
Pandekage wrote:
Brilliant. Thank you so much! And think you, Dakiru, for the PM.


Glad it helped :)


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About the SSB problem: I don't know what I'm doing wrong. I make the geometry, put on the perforated material (without changing any settings for now), and click render. Could it be the grouping (do I have to explode it)? Any other ideas? Many thanks :)


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