creating animations
creating animations
I know indigo is optimised for still images, it says so on the home page IIRC. Is there a way to use it to create movies (AVI or whatever), even if you need to render frame by frame and compile the movie yourself afterwards? Hopefully one can just setup your animation in SU and let the machine render until its done, this would mean that there will have to be a cap on render time per image or cap to number of passes.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: creating animations
There is such a thing as halt samples or halt time or something like that. Two different options for either stopping your frame after a certain amount of seconds or stopping your frame after a certain amount of samples/pixel. Not sure how to set that in SU because I don't use it, but it's possible.Juju wrote:I know indigo is optimised for still images, it says so on the home page IIRC. Is there a way to use it to create movies (AVI or whatever), even if you need to render frame by frame and compile the movie yourself afterwards? Hopefully one can just setup your animation in SU and let the machine render until its done, this would mean that there will have to be a cap on render time per image or cap to number of passes.
You DO have to put all the individual frames together afterwards into a movie file, but you can easily do that with Blender, which is free.
Re: creating animations
Yeah SkIndigo has an animation feature which creates a batch file that works its way through a list of frames. As Tom said, make sure you set a halt SSP or time otherwise it'll never move to the next frame
Re: creating animations
You can also read the 'how to' guide on skindigo animation here:
http://www.indigorenderer.com/forum/vie ... php?t=3916
Cheers!
http://www.indigorenderer.com/forum/vie ... php?t=3916
Cheers!
Who is online
Users browsing this forum: No registered users and 114 guests