Hi everyone,
I couldn't colored glass materials in skindigo. I tried to change surface color in specular but no chance.
I want to render my glass like plexiglas. Red,blue,yellow etc..
I need some help here
Colored Glass
Re: Colored Glass
There is a recent topic on a very similar subject here:
http://www.indigorenderer.com/forum/vie ... 38&p=96991
The idea behind this : for a colored transparent material, color does not come from the interface properties (like the one you define in the specular model) but from the associated medium properties. Light is not colored when entering or reflecting on the surface, but while travelling inside the material.
Etienne
http://www.indigorenderer.com/forum/vie ... 38&p=96991
The idea behind this : for a colored transparent material, color does not come from the interface properties (like the one you define in the specular model) but from the associated medium properties. Light is not colored when entering or reflecting on the surface, but while travelling inside the material.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Colored Glass
wow! you are the king
that solved my problem
that solved my problem
Re: Colored Glass
I uploaded a few colors (red,green,glue) to the material database. You can change the IOR in the file to whatever medium you'd like as well.
Intel Core-i7 @ 4.0 GHz | GTX 580 | 12 GB RAM
Re: Colored Glass
I got it thanks. Soon I'll upload some renders from my project
Re: Colored Glass
Your glass bricks look "hollow". Was this intended, or do you want to make solid glass volumes?
In that case, you did likely forget to put a refractive index to your mediums, such as 1.52 for glass. There is no visible refraction here, which makes the blocks look like empty plastic boxes.
Also, you can add some dispersion by setting cauchy B coefficient to 0.02. But this slows the renderer (it seems to switch from broadband wavelength path tracing to per-wavelength path tracing when reaching a dispersive material)
And finally, just check that you colored the medium, not the material.
With all these, it should look ways more realistic.
Etienne
In that case, you did likely forget to put a refractive index to your mediums, such as 1.52 for glass. There is no visible refraction here, which makes the blocks look like empty plastic boxes.
Also, you can add some dispersion by setting cauchy B coefficient to 0.02. But this slows the renderer (it seems to switch from broadband wavelength path tracing to per-wavelength path tracing when reaching a dispersive material)
And finally, just check that you colored the medium, not the material.
With all these, it should look ways more realistic.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
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