Hello,
I am very new at Indigo and don't know entirely understand it.
Is there a place that I can see all the settings and what they do? Nothing seems very intuitive... phong, oren-nayar? Light layers? How do they all relate to real world things?
I really want to be able to create great renders, but it is a little overwhelming.
Thanks,
Chris
List of adjustments?
Re: List of adjustments?
Take a look at the SkIndigo FAQ topic.
It should be a good starting point for new users, although not very up-to-date with newer issues.
It should be a good starting point for new users, although not very up-to-date with newer issues.
Re: List of adjustments?
How about giving the 45 pages strong skindigo manual a chance??!
http://www.indigorenderer.com/sites/def ... manual.pdf
http://www.indigorenderer.com/sites/def ... manual.pdf
polygonmanufaktur.de
Re: List of adjustments?
to get your feet 'wet', try pressing the UI button to switch to a VERY simplified UI system. You can make amazing renders without ever using the more advanced UI.
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Re: List of adjustments?
I must have been looking in the wrong place and never saw the manual; thanks for the link. I still don't entirely understand the "light layers" and the manual doesn't seem to explain what they are for.
Re: List of adjustments?
From someone who likes things clean and simple
Light layers are like photoshop layers, basically. What happens is when you make your emitting material (under emitter attributes
Any object that is assigned this emitting material will be assigned whatever light layer you set it to. This is kind of like photoshop where you choose what layer you put new things on. Once you load up indigo, you can adjust all your layers independently. So, say, you have a large light on the top of your scene and it is too bright? You can simply bring down the intensity.
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Phong is for anything shiny (which I admit is most things). Say your floor is shiny, you can go with a phong material. IOR makes the material more reflective, while exponent controls how smooth those reflections are. Lower exponent means blurrier reflections.
Light layers are like photoshop layers, basically. What happens is when you make your emitting material (under emitter attributes
Any object that is assigned this emitting material will be assigned whatever light layer you set it to. This is kind of like photoshop where you choose what layer you put new things on. Once you load up indigo, you can adjust all your layers independently. So, say, you have a large light on the top of your scene and it is too bright? You can simply bring down the intensity.
===========
Phong is for anything shiny (which I admit is most things). Say your floor is shiny, you can go with a phong material. IOR makes the material more reflective, while exponent controls how smooth those reflections are. Lower exponent means blurrier reflections.
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