New SketchUp 7.0
New SketchUp 7.0
Everybody GO GET IT!
http://sketchup.google.com/product/newin7.html
Looks like they've added some pretty cool new features. Hopefully none of them mess up SkIndigo. :X Whaat, please give us your input when you have had a chance to check over the new goods!
http://sketchup.google.com/product/newin7.html
Looks like they've added some pretty cool new features. Hopefully none of them mess up SkIndigo. :X Whaat, please give us your input when you have had a chance to check over the new goods!
- kellpossible
- Posts: 97
- Joined: Thu Nov 27, 2008 5:46 pm
- Location: Australia
With the new skindigo version 1.1.12 I have noticed that they have made it so that you need to select bump and displacement maps from outside sources and have gotten rid of the option to use textures in sketchup. I thought that it would be a good idea to reintroduce this option in order to take advantage of some of the new texture capabilities in sketchup 7.
You can ONLY use external maps, to tell the truth, Stinkie. And at the moment this feature (really useful, indeed) is a little buggy, as indigo doesn't load any external map during the igs scene loading..
I reported this, and i think Whaat is working on it to fix the problem soon..
I have to agree with Kellpossible about the idea of reintroducing the possible use of sketchup materials as additional maps for our skindigo materials: i've been setting lots of sketchy components to be rendered easily and rapidly once imported into a new sketch file, and it'd be very bothering/boring spending other time setting them differently..
I don't mean that external map linking is a bad idea, cos it's very important: i'm saying that the old option to have (some) maps loaded INSIDE sketch was handy and it doesn't deserve to be deleted. Just my 2 cents.
I reported this, and i think Whaat is working on it to fix the problem soon..
I have to agree with Kellpossible about the idea of reintroducing the possible use of sketchup materials as additional maps for our skindigo materials: i've been setting lots of sketchy components to be rendered easily and rapidly once imported into a new sketch file, and it'd be very bothering/boring spending other time setting them differently..
I don't mean that external map linking is a bad idea, cos it's very important: i'm saying that the old option to have (some) maps loaded INSIDE sketch was handy and it doesn't deserve to be deleted. Just my 2 cents.
- kellpossible
- Posts: 97
- Joined: Thu Nov 27, 2008 5:46 pm
- Location: Australia
- kellpossible
- Posts: 97
- Joined: Thu Nov 27, 2008 5:46 pm
- Location: Australia
Set your 'abledo' to SketchUp to use the SketchUp color. Set your bump map to 'External' and load the bump map.Stinkie wrote:If I understand you correctly, this means that we, for the moment cannot combine a SketchUp color with a bumpmap, right?Pibuz wrote:You can ONLY use external maps, to tell the truth, Stinkie. (...)
..and i'd add you have to map it, if you want the bump to show up the size and position you want, as we did in previous versions with the multiple UV sets feature.
Stinkie, at the moment you can't make a sketchup mat containing the bump or exp map and tell indigo to use THAT mat as the bump map source: you can only link ext maps.
Ok, that's just what i tried Whaat. But no bump map or exponent map appeared to be taken into consideration during the rendering.. Why is this happening?
Stinkie, at the moment you can't make a sketchup mat containing the bump or exp map and tell indigo to use THAT mat as the bump map source: you can only link ext maps.
Ok, that's just what i tried Whaat. But no bump map or exponent map appeared to be taken into consideration during the rendering.. Why is this happening?
I see. Thanks for the clarification.Pibuz wrote:Stinkie, at the moment you can't make a sketchup mat containing the bump or exp map and tell indigo to use THAT mat as the bump map source: you can only link ext maps.
As have I. No dice, so far. Obviously I'm doing something wrong. I'll look into this further in the morning.Pibuz wrote:Ok, that's just what i tried Whaat. But no bump map or exponent map appeared to be taken into consideration during the rendering.. Why is this happening?
Oh, Whaat? That latest SkIndigo? Good stuff. Thanks to Ono's and your hard work Indigo+SkIndigo is now a real power house.
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