SSS settings

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
Post Reply
7 posts • Page 1 of 1
User avatar
eulgrand
Posts: 66
Joined: Wed May 09, 2007 1:01 am
Location: Rouen, France

SSS settings

Post by eulgrand » Mon Sep 29, 2008 1:16 am

SKindigo 1.1.5 - Indigo 1.1.5
Each object has a 10cmx10cm base, 30cm height.

Hope this helps.

:wink:
Attachments
im1222596699.jpg
All 6 objects materials based upon "Water" preset. I just changed the Scattering Coefficient. From left to right :
0.002
0.500
2.000
10.000
20.000
100.000
im1222596699.jpg (238.73 KiB) Viewed 1919 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Sep 29, 2008 1:35 am

great test :D If you get it clearer, this could go into the overall manual or wiki or such :) Not only useful for SketchUp ;)

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Mon Sep 29, 2008 2:46 am

+10
:D

User avatar
eulgrand
Posts: 66
Joined: Wed May 09, 2007 1:01 am
Location: Rouen, France

Post by eulgrand » Mon Sep 29, 2008 5:22 am

Thank you guys !

The image above only cooked for 3 hours. I'll let a new one go over night.

:wink:

User avatar
eulgrand
Posts: 66
Joined: Wed May 09, 2007 1:01 am
Location: Rouen, France

Post by eulgrand » Tue Sep 30, 2008 6:25 am

Here's a better version. I changed the settings of the fifth object.

:wink:
Attachments
im1222621818.jpg
455 samples per pixel
Neat Image to reduce noise...
Scattering Coefficient, from left to right :
0.002
0.500
2.000
10.000
50.000
100.000
im1222621818.jpg (238.89 KiB) Viewed 1765 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Sep 30, 2008 6:30 am

really great :) That's fine for a manual entry or so, I think :)

Ono, may you add that to the next manual? :D

User avatar
eulgrand
Posts: 66
Joined: Wed May 09, 2007 1:01 am
Location: Rouen, France

Post by eulgrand » Tue Sep 30, 2008 7:28 am

Thanks Kram !

By the way, here's the code for the 6th material (nothing extraordinary) :

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<scenedata>
		<medium>
			<name>Translucent_06_medium</name>
			<precedence>10</precedence>
			<basic>
				<ior>1.33</ior>
				<cauchy_b_coeff>0.0</cauchy_b_coeff>
				<absorption_coefficient_spectrum>
					<rgb>
						<rgb>0.3592 0.0392 0.0141</rgb>
						<gamma>1.0</gamma>
					</rgb>
				</absorption_coefficient_spectrum>
				<subsurface_scattering>
					<scattering_coefficient_spectrum>
						<uniform>
							<value>100</value>
						</uniform>
					</scattering_coefficient_spectrum>
					<phase_function>
						<uniform/>
					</phase_function>
				</subsurface_scattering>
			</basic>
		</medium>
		<material>
 		<name>Translucent_06</name>
 		<specular>
 			<transparent>true</transparent>
			<internal_medium_name>Translucent_06_medium</internal_medium_name>
 		</specular>
 		</material>
</scenedata>

Post Reply
7 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 31 guests