Material presents -- water

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
Post Reply
10 posts • Page 1 of 1
neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Material presents -- water

Post by neo0. » Mon Aug 11, 2008 9:11 am

I used the included SSS water preset, but the surface of the water turns black..
Attachments
im1218401778.png
im1218401778.png (1.64 MiB) Viewed 2377 times

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Aug 11, 2008 9:27 am

do you have anything black in the background for it to reflect?
benn hired a mercenary to kill my sig...

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Mon Aug 11, 2008 9:27 am

Isn't your sky black? WYSIWYG...

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Aug 11, 2008 9:50 am

pixie wrote:Isn't your sky black? WYSIWYG...
WYSIWYG?
benn hired a mercenary to kill my sig...

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Post by neo0. » Mon Aug 11, 2008 9:51 am

Im using an open EXR...

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon Aug 11, 2008 10:09 am

Borgleader wrote:
pixie wrote:Isn't your sky black? WYSIWYG...
WYSIWYG?
what you see is what you get

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Post by neo0. » Mon Aug 11, 2008 10:28 am

Do most people use studio lighting instead of environment mapping?

Can someone please give me some good values for efficiency and pwoer for my meshlights?

EDIt : attached a file with 3 meshlights.. The top of the water is black and you can see the reflectio of thelights in the glass.. Not very realistic. :(
Attachments
im1218407024.png
im1218407024.png (1.62 MiB) Viewed 2344 times

User avatar
cpfresh
Posts: 501
Joined: Thu Jun 14, 2007 12:20 pm
Location: California, USA
Contact:

Post by cpfresh » Wed Aug 13, 2008 5:19 am

that is ultra-realistic!! how did you get your pen ink to leak into the water and gather at the top!!?!?!?!?? :P j/k very strange problem, could it be your normal direction?

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Wed Aug 13, 2008 9:04 am

Oddly enough the water looked better in the first render. Mind changing the camera angle so that we can see (most) the top of the water without it being obstructed by the glass itself?

OH and is the precedence for both mats the same?
benn hired a mercenary to kill my sig...

crojack
Posts: 396
Joined: Tue Dec 04, 2007 1:48 pm
Location: Portland, Oregon
Contact:

Post by crojack » Thu Aug 14, 2008 6:26 am

it's not all black, in the first one you can see a little bit of the pencil through the water. I think this has to do with smoothing in skp. the glass isn't smoothed enough and the water is reflecting that.

Post Reply
10 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 33 guests