SkIndigo 1.1.8 (works with Indigo 1.1.9)

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
neo0.
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Post by neo0. » Fri Sep 12, 2008 5:05 pm

Looks great, Whaat!

Is that real time tonemapping?

neo0.
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Post by neo0. » Sat Sep 13, 2008 12:05 pm

I get the no such UV errror exists too. I've taken all my objects that have image maps and applied "explode" to seperate them into faces. Still, nothing.

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cpfresh
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Post by cpfresh » Sat Sep 13, 2008 4:13 pm

try purging your uv sets and then reapplying them.

neo0.
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Post by neo0. » Sun Sep 14, 2008 4:19 pm

Ok, that did the trick thanks.

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kwistenbiebel
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Post by kwistenbiebel » Sat Sep 27, 2008 11:28 pm

Out of curiousity,

Are you guys using 1.1.8 or 1.1.9 with great success?
I am still using 1.0.9 because I am insecure about using the latest versions with shaders, new emitter system etc....

I have the impression that latest versions aren't that easy to use as the earlier ones....

So I would love to hear about your experiences.
Last edited by kwistenbiebel on Sun Sep 28, 2008 5:16 am, edited 1 time in total.

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eulgrand
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Post by eulgrand » Sun Sep 28, 2008 12:03 am

Hi Biebel,

As a matter of fact, I am using 1.1.5. I tried 1.1.9, had a crash, and came back to 1.1.5, which is sophisticated enough for what I am doing out of it.

:wink:

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Pibuz
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Post by Pibuz » Sun Sep 28, 2008 1:12 am

Hi Chris!
I'm a little confused about the correct use of the latest SkIndigo version. At the moment, i'm just waiting for a more stable release to test the new SkIndigo and Indigo potential (which, by the way, i think is HUGE).
Veeeery anxious about next Whaat's communication!!!! :D :D :D

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cpfresh
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Post by cpfresh » Sun Sep 28, 2008 3:18 am

hi all,
i've been following along with each new release and have had no issues as of yet. i have been primarily testing new features but on the few images i have tried to create, i have had no problems. there are alot of new things popping up all the time but they are not getting in the way of the previous functionallity. and yes, the next entry from Whaat will be stupendous i'm sure!! :)

crojack
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Post by crojack » Tue Sep 30, 2008 5:57 am

I am using Indigo 1.1.9 and the newest Skindigo test and I don't use any of the new stuff :roll:
mainly because I'm waiting for a good tut or some baseline settings.

still use it in the same way, but the ability to change the tone mapping while rendering is very useful.

haven't done very much testing with the different layer things.

one thing that is a little of a pain is that you cannot assign a bump (or anything else) map to an existing skp material, it has to be an imported mat.
has to do with the UV mapping I think.

kind of a pain, but not that big of a deal.

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cpfresh
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Post by cpfresh » Tue Sep 30, 2008 6:52 am

what do you mean crojack? i have no difficulty adding bump or exponent or whatever to any material... ?

crojack
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Post by crojack » Tue Sep 30, 2008 7:42 am

if I add a sketchup color, not something imported, and then I add a map, from something I imported to that color. I get the "No such UV set 'default'"

but if both of the mats are imported, I don;t get the error message.

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cpfresh
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Post by cpfresh » Tue Sep 30, 2008 10:13 am

oh i see what you mean. i hadn't come across that lately. so there are no default uvs set for just colors applied. i wonder if its possible to just assign a default? Whaat?

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Whaat
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Post by Whaat » Tue Sep 30, 2008 2:30 pm

crojack wrote:if I add a sketchup color, not something imported, and then I add a map, from something I imported to that color. I get the "No such UV set 'default'"

but if both of the mats are imported, I don;t get the error message.
Do you get this error message if the material is applied directly to the faces? Or, does it only happen when you have the material applied to a group or component?

Can you please post a detailed sequence of repeatable steps that results in this error message?

Thanks

crojack
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Post by crojack » Tue Sep 30, 2008 3:17 pm

I thought we convered this on page 2 of this thread :)

basically I paint a skp color on a face. than I import a mat to use for bump and paint it on the face, than I repaint the face with the skp color and in the Mat Editor, i choose the imported mat I want to use for a bump and assign a value.
than when I render, I get that error. But if instead of using a skp color, I import a color(or whatever mat) and than import the bump mat/map, it works.

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