Had a little time to spend those days, so I did that data sheet about setting the Phong material attributes with SkIndigo.
I only played with IoR and Exponent settings, Fresnel and Power set to their default values.
Thumbnails might look small but they can be zoomed in as they were not re-sampled during pdf creation.
Oh, by the way, the previews were made from the Material Preview Scene, converted from .blend to .3DS, then imported into SketchUp. There might be some discrepancies from the official Preview Scene (in the texturing area).
Hope this helps (it helped me at least )
Same for Glossy Transparent
Preset attributes in SkIndigo
Preset attributes in SkIndigo
Last edited by eulgrand on Sun Jul 20, 2008 4:32 am, edited 1 time in total.
Thank you Eulgrand! This kind of experiments are very very useful, and I'm very glad you spent your first post sharing the trials you did: i really think this is the right way to deal with an opensource mentality
Listen: i'm seriously thinking about writing a little manual/user guide with the basics of Indigo-SkIndigo. This kind of images can be very useful for understanding how to control the different parameters. What if you and I make some other experiments using the same technique, keeping the IOR at a constant value for each different test? It should come out a pretty interesting stuff! What do you say?
Listen: i'm seriously thinking about writing a little manual/user guide with the basics of Indigo-SkIndigo. This kind of images can be very useful for understanding how to control the different parameters. What if you and I make some other experiments using the same technique, keeping the IOR at a constant value for each different test? It should come out a pretty interesting stuff! What do you say?
Thanks Pibuz for your kind comments.
I made this in order to understand how Reflection and Roughness were varying when changing the IoR and Exponent, and save time when adjusting a material.
As for your proposal, I am OK, the only limitation for me is the time I can spend on it. Some material types don't need this kind of stuff, because there's not much to be set with them (diffuse, thin glass, etc.). Let's say that the next 2 material types to be explained could be Glossy Transparent (Specular being a special case of Glossy transparent) and Metal.
I'll PM you a link to my .skp preview scene in case you are interested in it and if you don't already have one. I won't let the link here because it is not some "Indigo official content". I'll also send you the original Scribus file so you can re-arrange it according to your User Guide.
In order for all this stuff to look coherent, I'll send you the next sheets so you can compile all of them.
I made this in order to understand how Reflection and Roughness were varying when changing the IoR and Exponent, and save time when adjusting a material.
As for your proposal, I am OK, the only limitation for me is the time I can spend on it. Some material types don't need this kind of stuff, because there's not much to be set with them (diffuse, thin glass, etc.). Let's say that the next 2 material types to be explained could be Glossy Transparent (Specular being a special case of Glossy transparent) and Metal.
I'll PM you a link to my .skp preview scene in case you are interested in it and if you don't already have one. I won't let the link here because it is not some "Indigo official content". I'll also send you the original Scribus file so you can re-arrange it according to your User Guide.
In order for all this stuff to look coherent, I'll send you the next sheets so you can compile all of them.
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