How do you make a good landscape?
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- Posts: 4
- Joined: Sat Jun 14, 2008 5:19 am
How do you make a good landscape?
I am having problems getting Grass and dirt to look good on the ground im using images I took my self but no matter how I scale the image on the surface it still looks meh no matter how I do it, is there a way to make grass look really good that i'm not aware of?
A simple textured plane, probably not.... It wont look too good, no matter what you do. Closer shots show the flatness and far away shots show repetition...
Though, you can work with a typical game-trick...
http://www.indigorenderer.com/joomla/fo ... php?t=1225
This tutorial is
a) outdated
and
b) for Blender
but if you know the options good enough, you should be able to turn it into an up to date SketchUp-tutorial, on the fly...
Randomizing might be the hardest part... And if your camera-angle looks too straight down from a higher position, you'll see all the holes. But it should work well for closer shots.
An other way is to use the new displacement-feature, but grass needs very extreme displacement and as it's displaced in normal-direction only, you wont get very nice results. - that might be better for the distance if you have a texture which isn't too repetitive...
Though, you can work with a typical game-trick...
http://www.indigorenderer.com/joomla/fo ... php?t=1225
This tutorial is
a) outdated
and
b) for Blender
but if you know the options good enough, you should be able to turn it into an up to date SketchUp-tutorial, on the fly...
Randomizing might be the hardest part... And if your camera-angle looks too straight down from a higher position, you'll see all the holes. But it should work well for closer shots.
An other way is to use the new displacement-feature, but grass needs very extreme displacement and as it's displaced in normal-direction only, you wont get very nice results. - that might be better for the distance if you have a texture which isn't too repetitive...
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- Posts: 4
- Joined: Sat Jun 14, 2008 5:19 am
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