Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Kram1032
- Posts: 6649
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- Location: Austria near Vienna
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by Kram1032 » Thu Jun 12, 2008 6:52 am
could you do a "test" and a "highquality" mode, then? xD (just an idea)
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OscarLok
- Posts: 23
- Joined: Sat Jun 07, 2008 10:24 pm
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by OscarLok » Thu Jun 12, 2008 7:15 am
Hi Whaat,
Could you please tell me what is wrong with this test2.skp( with displacement texture ) example?
Thanks
Oscar
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Attachments
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- test2.zip
- Need Help!
- (3.11 MiB) Downloaded 197 times
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cpfresh
- Posts: 501
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- Location: California, USA
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by cpfresh » Thu Jun 12, 2008 9:24 am
well i took a stab at it and reattached the edited skp file. if you take a look at it youll see what i changed. let me know if you have any questions.
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Attachments
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- test2-edit.zip
- edited skp
- (3.12 MiB) Downloaded 217 times
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- image
- im1213218748.png (309.86 KiB) Viewed 2822 times
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OscarLok
- Posts: 23
- Joined: Sat Jun 07, 2008 10:24 pm
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by OscarLok » Thu Jun 12, 2008 3:29 pm
Hi Cpfresh,
Thanks for your reply!
I have download your skp file for test, but still no luck.
There is an error message stated :-
"IndigoDriverExcep; SceneLoaderExcep: ModelLoadingStreamHandlerExcep: UV set with index 0 was exposed, but the UV set data was not provided. (In element 'mesh', around line 6, column 9)"
Oscar
Indigo 1.1.4
SkIndigo_1_1_1
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cpfresh
- Posts: 501
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- Location: California, USA
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Contact:
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by cpfresh » Thu Jun 12, 2008 3:42 pm
Hey OscarLok,
The problem lies with the IGS file. Just go thru and look for any extra uv set exposures. The extras will cause this error, once they are removed it should be smooth sailing. This issue should be fixed with the next SkIndigo update.
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OscarLok
- Posts: 23
- Joined: Sat Jun 07, 2008 10:24 pm
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by OscarLok » Thu Jun 12, 2008 3:59 pm
Hi Cpfresh,
May I know where is the IGS file(any file name?) located, please?
Thanks
Oscar
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OscarLok
- Posts: 23
- Joined: Sat Jun 07, 2008 10:24 pm
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by OscarLok » Thu Jun 12, 2008 4:25 pm
I have found it!!!
It is default.igs . Everything all right!
Thanks Cpfresh!
Oscar
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cpfresh
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by cpfresh » Thu Jun 12, 2008 4:57 pm
great!
for future reference, the IGS will be where ever you export to for rendering.
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crojack
- Posts: 396
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- Location: Portland, Oregon
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by crojack » Fri Jun 13, 2008 4:58 am
So, here is the same skp file/same texture/same settings as the one I got to work in the previous post, but just applied to a small wall-no curves-normals out, with vastly different results.
I also tried changing some of the settings but I always ended up with this crazy blob.
I'll keep trying these to see if we can get some sort of default value.
That would be sweet because the quality and promise of this is soo great.
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Attachments
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- Render
- im1213288833.png (466.68 KiB) Viewed 2751 times
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- shot of the skp wall
- displacements.png (91.29 KiB) Viewed 2750 times
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Fri Jun 13, 2008 5:28 am
Did you turn mesh smoothing off?
Also, when subdividing a mesh, it helps a huge deal if your mesh has roughly square polys. Long elongated quads and triangles are bad and will always cause poor displacement.
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crojack
- Posts: 396
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- Location: Portland, Oregon
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by crojack » Fri Jun 13, 2008 6:05 am
Hmmm, I guess the polys are square, not sure how Sketchup does that. the material and dis.map are square.
I turned off subdiv smoothing and got this-
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Attachments
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- im1213291821.png (478.8 KiB) Viewed 2742 times
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cpfresh
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by cpfresh » Fri Jun 13, 2008 7:47 am
THE BLOB IS AWESOME!!!
unless of course, you were going more for a block shape...
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crojack
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by crojack » Fri Jun 13, 2008 9:18 am
yeah, the blob is pretty cool looking
too bad it's supposed to be a rectangle.
maybe this is how blob-architecture got started.....
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suvakas
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by suvakas » Fri Jun 13, 2008 9:23 am
Are you sure the subdiv smoothing is off? Cause it looks exactly like it still has smoothing on
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crojack
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by crojack » Fri Jun 13, 2008 9:35 am
Yes it does, but I turned it off, at least in the Skindigo gui.
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